Perks

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Current content is information obtained from the Closed Alpha. Spoilers ahead!
Lily, the only way to get a new perk outside the Worthness system

Perks are buffs the monster can get occasionally, and they are strongly related to the Worthiness system.

They usually are very simple, so the big focus remains on the monsters' synergies and combos between them. Once a monster acquire a new perk, it will keep it even after death. Examples of perks include but are not limited to:

  • Increase in damage;
  • Increase in HP healed;
  • Increase in defense;
  • Increase in Aether generated; etc

Although the Worthiness system is the most reliable way of getting new perks, the player can still get more of them in some RNG events related to Lily rerolling perks or the Cook giving a new one to one of the monsters with the cost of 7 Corruption points.

List of perks

Name Effect
Damage Increases damage of each hit.
Defense Reduces damage of each incoming hit.
Crit Chance Grants each hit a chance to land a critical hit, dealing 50% more damage, rounded down.
Evasion Grants a chance to evade each incoming hit.
Hit On Attack: Deals an additional 2 damage hit.
Aether At the start of your turn, generates additional Aether based on this Monster’s actions.
Health Increases this monster’s maximum health.
Initial Shield At the start of combat: Applies Shield to self.
Power Chance On Action: Chance to apply Power to self.
Crit Damage Increases damage of each critical hit.
Healing Increases healing of each heal.
Shielding Increases Shielding of each Shield.
Poison Damage Increases this monster’s maximum health.
Sidekick Damage Increases damage of Sidekick on allies.
Regeneration Healing Increases healing of Regeneration on allies.
Earth Generator Basic attacks generate additional Earth Aether.
Fire Generator Basic attacks generate additional Fire Aether.
Water Generator Basic attacks generate additional Water Aether.
Wind Generator Basic attacks generate additional Wind Aether.
Earth Affinity Basic attacks do Earth damage and generate additional Earth Aether.
Fire Affinity Basic attacks do Fire damage and generate additional Fire Aether.
Water Affinity Basic attacks do Water damage and generate additional Water Aether.
Wind Affinity Basic attacks do Wind damage and generate additional Wind Aether.
Corruption Cleanse At the end of combat: Cleanses Corruption from self.
Shield Generator At the start of your turn: Applies Shield to self.