Worthiness
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Mandra- IT'S MANDY! Current content is information obtained from the Closed Alpha. Spoilers ahead! |
Worthiness is a game mechanic in Aethermancer. At the end of any combat, your monsters get a bit of worthiness points depending on what they did during the combat how good was their performance in the fight.
For example, dealing damage, healing HP, preventing damages with shields and defeating a Champion Monster are things that generate worthiness, each them having an own value. When getting enough worthiness, a monster will ascend a rank. For each level, they get a new perk, a small buff that can help them during combat, such as more life, more HP healed and more aether generated.
Additionally, the Cook can grant 300 Worthiness points to a monster in some of her events with a cost of adding 7 Corruption points to the chosen monster.
Categories
Category | Worthiness Gained | Acquisition |
---|---|---|
Damage Dealt |
1 per 10 damage dealt |
|
Support Damage |
1 per 5 damage supported |
|
Damage Healed |
1 per 3 damage healed |
|
Damage Prevented |
1 per 5 damage prevented |
|
Actions Prevented |
2 + x per prevented action, where x equals the biome tier |
|
Aether Generated |
x - 3, where x equals the amount of Aether generated (minimum 4) |
|
Combat Duration |
10 if 1 or 2 rounds 7 if 3 rounds 4 if 4 rounds 2 if 5 rounds |
|
Boss Bonus |
30 |
|