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Mandra- IT'S MANDY! Current content is information obtained from the Closed Alpha. Spoilers ahead!
Domovoy
Monster Chef On Action: If the action didn't consume Cooking stacks, applies Cooking to self and Regeneration to the ally with the lowest amount of Regeneration .
Starting Actions
Invigorate
Heals all allies for 5 . Applies Regeneration to all allies.
Starting Action
Learnable Traits & Actions
Click here to toggle the Traits list table.
Aethereal Regeneration
Aura: For every 3 consumed Regeneration stacks: Generates 1 random Aether.
Regeneration
Ascension
Aura: When your allies have healed for a total of 100 health in a single combat: Applies 2 Power to each ally. Triggers once per combat.
Heal
Auto Heal
On Attack: Heals the ally with the lowest health by 2 x 2 .
Heal
Blood Pact
Aura: At the end of your turn: Deals a Water hit to all enemies; damage equals 1 for every 5 healing received by allies this round.
Heal
Burning Fire
Aura: For every 3 Fire Aether consumed by allies: Applies Burn to all enemies.
Burn
Cleanse Corruption
Healing +1.Aura: Whenever an ally is healed to full health: Cleanses 2 Corruption from it. Triggers once per monster per combat.
Heal
Cosmic Healing
Aura: For every 50 healing of your allies: Generates 1 Wild Aether.
Heal
Enkindled Aether
On Attack: Consumes up to one Fire Aether to deal a Fire hit with 5 damage and apply 3 Burn to Target Enemy .
Burn
Kindle
Aura: For every 4 Burn applied to enemies: Generates Fire Aether.
Burn
Long-Lived
Aura: Whenever Regeneration stacks are applied to an ally, an additional stack is applied. The healing of Regeneration stacks is reduced by 1 .
Regeneration
Rapid Fire
Aura: Whenever an enemy gets attacked for the second time in the same turn: Triggers Burn on them.
Burn
Regenerated Prime
Aura: When Regeneration triggers on an ally with full health: Applies Power to them. Triggers up to twice per monster per combat.
Regeneration
Regenerating Water
Aura: On Water Action from any ally: Applies Regeneration on the ally with the lowest amount of Regeneration .
Regeneration
Regeneration Shield
Aura: Whenever Regeneration triggers on an ally: Applies 4 Shield to them.
Regeneration
Rising Fire
Aura: Whenever Burn triggers on an enemy: Applies Burn to the enemy with the lowest amount of Burn .
Burn
Maverick Traits
Click here to toggle the Maverick Traits list table.
These Maverick traits will appear independently of other monsters in the party.
Beacon
Aura: Whenever one or more Regeneration stacks are consumed by an ally: Consumes a Burn stack on a random enemy to apply another Regeneration stack to the ally.
Burn + Regeneration
These Maverick traits will only appear if there is another monster in the party with the other required type.
Age of Fire
Gains Aging . For every 2 Age: Applies Burn stacks to all enemies equal to half of the amount of Age stacks on this monster.
Age + Burn
Burning Desire
Aura: For every 4 Burn applied to enemies: Applies 3 Shield to all allies.
Burn + Shield
Burning Mark
Aura: Allies gain +5% Crit Chance against enemies for every stack of Burn on them.
Burn + Critical
Controlled Burn
Aura: For every Aether purged or stolen by allies: Applies 1 Burn to the enemy with the lowest amount of Burn .
Burn + Purge
Conversion Pact
Aura: At the end of your turn: Deals a Fire /Water hit to all enemies; damage equals debuffs cleansed or consumed from allies this round.
Affliction + Heal
Healing Hex
Aura: Whenever an enemy's Weakness is consumed: Heals the ally with the lowest health for 3 .
Heal + Weakness
Leeching Bond
Aura: Whenever one or more Regeneration stacks are consumed on this monster: Deals a Water hit to all enemies with Weakness with 8 damage.
Regeneration + Weakness
Overheat
Aura: At the end of your turn: Triggers Burn on each enemy with 3 or more Burn and applies 3 Burn to this monster for each one.
Affliction + Burn
Power Healing
Whenever Power is applied to this monster: Heals each ally for 3 .
Heal + Power
Quicken
For every 15 healing this monster receives or applies to other monsters: Applies Sidekick to self.
Heal + Sidekick
Rejuvenation
Aura: Whenever Regeneration is consumed by an ally: Cleanses 2 debuff stacks from them and apply them to random enemies.
Affliction + Regeneration
Synchronous Healing
Aura: Whenever you reach 5 Aether of the same element: Heals all allies for 2 x 3 . Triggers once per element per combat.
Aether + Heal
Toxic Cycle
Aura: For every 6 Poison stacks applied to enemies: Applies Regeneration to each ally.
Poison + Regeneration
Vigorous Edge
Aura: Your allies gain +10% Crit Chance for every Regeneration stack on them. Each attack consumes 1 Regeneration .
Critical + Regeneration
Click here to toggle the Actions list table.
Burn Conversion
Consumes 2 Burn among enemies as additional cost. Generates Fire /Fire /Fire Aether.Free Action .
Burn
Maverick Actions
Click here to toggle the Maverick Actions list table.
These Maverick actions will only appear if there is another monster in the party with the other required type.
Gallery
See main article: Domovoy/Gallery .
Trivia
Domovoy was one of the thirteen monsters available in the Closed Alpha, added by itself on July 5th, 2024. The other monsters included Cherufe , Gargoyle , Jotunn , Mandragora , Nosferatu , Ooze , Orthrus , Star Spawn , Tatzelwurm , Warden , Wolpertinger , and Wyrmling .
Domovoy was first officially revealed on September 7th, 2023.
This makes Domovoy as the 17th officially announced monster.
Domovoy was first teased in the sixth Devlog on September 1st, 2023, where it can be seen in the final photo behind the pipe at the bottom right. It was teased again a day before its reveal by the programming team through their drawings .
Origin
The Domovoy is a household spirit originating from Slavic mythology, particularly prevalent in Russian and Eastern European folklore. It is typically depicted as a small, bearded old man and is believed to reside in the darkest corners of the house, often near the hearth or beneath the threshold. Domovoy are protective spirits that watch over the household and its inhabitants, bringing good fortune and prosperity, especially favoring children and animals. However, they can become mischievous or even malevolent if neglected or disrespected. It is customary to leave offerings to appease the Domovoy and ensure their favor.