Wyrmling

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Current content is information obtained from the Closed Alpha. Spoilers ahead!

Starting Actions

Action fire dash.png Fire Dash

Fire element.png

3 x 2 damage against target enemy.
Starting Action
Action breeze.png Breeze

Wind element.pngWind element.png

Heals target ally for 3 x 4.
Generates Wild Aether.
Starting Action

Learnable Traits & Actions

Click here to toggle the Traits list table.

Trait accelerated generation.png Accelerated Generation

On Action: If it was this monster's second action of the same turn, Triggers Aether Generation on it.
Aether
Trait aether cycle.png Aether Cycle

Aura: For every 7 Aether consumed by allies: Generates Wild Aether.
Aether
Trait aether shield.png Aether Shield

Whenever this monster generates or consumes Aether: Applies Shield equal to the amount of generated or consumed Aether.
Aether
Trait ascension.png Ascension

Aura: When your allies have healed for a total of 100 health in a single combat: Applies 2 Power to each ally. Triggers once per combat.
Heal
Trait auto heal.png Auto Heal

On Attack: Heals the ally with the lowest health by 2 x 2.
Heal
Trait blood pact.png Blood Pact

Aura: At the end of your turn: Deals a Water hit to all enemies; damage equals 1 for every 5 healing received by allies this round.
Heal
Trait cleanse corruption.png Cleanse Corruption

Healing +1.
Aura: Whenever an ally is healed to full health: Cleanses 2 Corruption from it. Triggers once per monster per combat.
Heal
Trait cosmic healing.png Cosmic Healing

Aura: For every 50 healing of your allies: Generates 1 Wild Aether.
Heal
Trait magnus hit.png Magnus Hit

On Attack: Deals an extra hit with damage equal to the total amount of Power in the party.
Power
Trait meditation.png Meditation

On every 3 Support Actions: Applies Power to self.
Power
Trait momentum.png Momentum

On every 4 Attacks:: Applies Power to self.
Power
Trait power generator.png Power Generator

Aura: For every 3 Power applied to allies: Generates 1 random Aether.
Power
Trait support attacks.png Support Attacks

On Support Action: Deals an extra hit with 3 damage to Target Enemy and triggers On Attack effects.
Power
Trait synchronous majesty.png Synchronous Majesty

Aura: When you reach 5 Aether of the same element: Purges 1 enemy Aether of the same element and applies Power to self. Triggers once per element per combat.
Aether
Trait void burn.png Void Burn

Aura: At the start of your turn: Generates Wild/Wild Aether. At the end of your turn: Consumes all Wild Aether and deals a 4 damage hit to this Monster for each.
Aether

Maverick Traits

Click here to toggle the Maverick Traits list table.

These Maverick traits will appear independently of other monsters in the party.

Trait aether breath.png Aether Breath

Aura: When your allies have consumed 20 Aether in a single combat: Applies 2 Power to this Monster and triggers an attack against all enemies for 3 x 2 Wild damage. Triggers once per combat.
Aether + Power
Trait power healing.png Power Healing

Whenever Power is applied to this monster: Heals each ally for 3.
Heal + Power
Trait synchronous healing.png Synchronous Healing

Aura: Whenever you reach 5 Aether of the same element: Heals all allies for 2 x 3. Triggers once per element per combat.
Aether + Heal

These Maverick traits will only appear if there is another monster in the party with the other required type.

Trait conversion pact.png Conversion Pact

Aura: At the end of your turn: Deals a Fire/Water hit to all enemies; damage equals debuffs cleansed or consumed from allies this round.
Affliction + Heal
Trait cosmic absorption.png Cosmic Absorption

Aura: For every 20 damage absorbed by Shields on allies: Generates Wild Aether.
Aether + Shield
Trait first aid.png First Aid

Aura: Whenever Regeneration is applied to an ally: Heals them for 3.
Heal + Regeneration
Trait flawless defense.png Flawless Defense

On every 4 Retaliates: Applies Power and 4 Shield to self.
Power + Tank
Trait healing hex.png Healing Hex

Aura: Whenever an enemy's Weakness is consumed: Heals the ally with the lowest health for 3.
Heal + Weakness
Trait peak calamity.png Peak Calamity

Aura: Whenever an ally attacks an enemy with 5 or more Terror: Applies Power to that ally.
Power + Terror
Trait prime absorption.png Prime Absorption

Aura: For every 20 damage absorbed by Shields on allies: Applies Power to the ally with the lowest amount of Power.
Power + Shield
Trait quicken.png Quicken

For every 15 healing this monster receives or applies to other monsters: Applies Sidekick to self.
Heal + Sidekick
Trait serpentine maneuvers.png Serpentine Maneuvers

For every 3 hits evaded by your allies: Applies Power to the ally with the lowest amount of Power.
Dodge + Power
Trait split aether.png Split Aether

On Attack: Consumes up to one Wild aether to deal a Wild Damage hit with 8 damage and Purge 1 enemy Aether.
Aether + Purge
Trait synchronous aging.png Synchronous Aging

Aura: Whenever you reach 5 Aether of the same element: Applies Age and 5 Shield to all allies with Age. Triggers once per element per combat.
Aether + Age
Trait tainted power.png Tainted Power

Aura: Whenever Power is applied to an ally: Applies Power and 3 Affliction to them. Triggers once per ally per turn.
Affliction + Power
Trait void infusion.png Void Infusion

Aura: Whenever Wild Aether is spent on an ally's action, its second hit does Wild Damage. If it's a Support Action, it applies 1 Terror to each enemy instead.
Aether + Terror

Click here to toggle the Actions list table.

Action air dart.png Air Dart

Wind element.pngWind element.png

2 x 2 damage against target enemy.
Free Action.
Aether / Power
Action deep breath.png Deep Breath

Wind element.pngWind element.png

Applies 2 x Temporary Power to self.
Free Action.
Power
Action dust strike.png Dust Strike

Wind element.pngEarth element.png
  Earth element.png

3 x 3 damage against target enemy.
On Interrupt: Applies Power to self.
Then apply 2 Shield for each Power stack.
Power
Action ember dart.png Ember Dart

Fire element.pngFire element.png

2 x 2 damage against target enemy.
Free Action.
Aether / Power
Action energy charm.png Energy Charm

Wind element.pngFire element.png

Heals target ally for 2 x 3.
Triggers Aether Generation on target ally.
Free Action.
Aether / Heal
Action fire bolt.png Fire Bolt

Fire element.png

1 x 9 damage against target enemy.
Consumes all Fire Aether: +4 Damage and +1 Poise Damage for each.
Aether
Action fire ritual.png Fire Ritual

Fire element.png

Purges 1 enemy Aether.
Generates Fire/Fire/Fire Aether.
Aether / Purge
Action healing brew.png Healing Brew

Water element.pngFire element.png

Heals all allies for 2 x 3.
Generates Water/Fire/Wind/Earth Aether.
Aether / Heal
Action icy assault.png Icy Assault

Wind element.pngWind element.png
  Water element.png

5 x 3 damage against target enemy.
Power
Action jewel charm.png Jewel Charm

Wind element.pngEarth element.png
  Earth element.png

Heals all allies for 5.
Shields all allies for 5.
Free Action.
Aether
Action lava surge.png Lava Surge

Fire element.pngFire element.png
  Earth element.pngEarth element.png

2 x 4 damage against all enemies.
On Interrupt: Applies Power to self.
Power
Action overheated smash.png Overheated Smash

Fire element.pngFire element.png
  Fire element.png

4 x 4 damage against target enemy.
On Interrupt: Applies Power to self.
Power
Action power brand.png Power Brand

Fire element.pngFire element.png

Heals target ally for 3 x 4.
Applies 2 x Temporary Power to target ally.
Heal / Power
Action snow charm.png Snow Charm

Wind element.pngWater element.png

Heals target ally for 2 x 3
Shields target ally for 2 x 3
Free Action.
Heal / Shield
Action transmutation.png Transmutation

Water element.pngFire element.png

Consumes 1 Power on target ally as additional cost.
Generates Wild/Wild/Wild Aether.
Free Action.
Power
Action volcanic essence.png Volcanic Essence

Fire element.pngEarth element.png
  Earth element.png

Heals all allies for 3 x 4.
Then, if all allies have full health, applies Power to self.
Power
Action wild ritual.png Wild Ritual

Wind element.pngWater element.png
  Fire element.pngEarth element.png

Generates Wild/Wild/Wild Aether.
Applies Power to self.
Aether
Action wind bolt.png Wind Bolt

Wind element.png

1 x 9 damage against target enemy.
Consumes all Wind Aether: +4 Damage and +1 Poise Damage for each.
Aether
Action wind ritual.png Wind Ritual

Wind element.png

Shields target ally for 2 x 4.
Generates Wind/Wind/Wind Aether.
Aether / Shield
Action windfall.png Windfall

Wind element.pngWind element.png

Heals all allies for 2 x 4.
Additionally heals each ally that doesn't have full health for 1 x 4.
Heal

Maverick Actions

Click here to toggle the Maverick Actions list table.

These Maverick actions will appear independently of other monsters in the party.

Action void lightning.png Void Lightning

Wind element.pngWind element.png
  Fire element.pngFire element.png

5 x 3 damage against target enemy.
Consumes 1 Wild Aether: Applies Power to self.
Aether + Power

These Maverick actions will only appear if there is another monster in the party with the other required type.

Action ancient blast.png Ancient Blast

Water element.pngWater element.pngFire element.png
  Water element.pngFire element.png

4 x 5 damage against target enemy.
Deals an additional 5 damage hit for every 2 Age stacks.
Aether + Age
Action comet rush.png Comet Rush

Fire element.pngFire element.pngEarth element.png
  Fire element.pngEarth element.png

3 x 7 damage against target enemy.
Applies Sidekick to self.
On Interrupt: Applies Power to all allies.
Power + Sidekick
Action cutting wind.png Cutting Wind

Wind element.pngWind element.png

1 x 1 damage against all enemies.
+20% Crit Chance.
Free Action
Aether + Critical
Action meteor charm.png Meteor Charm

Fire element.pngEarth element.png

Applies Temporary Power to target ally.
Then apply 4 Shield for each Power stack.
Free Action.
Power + Shield
Action snow mark.png Snow Mark

Wind element.pngWater element.png
  Water element.png

Heals target ally for 2 x 5
Shields target ally for 2 x 5
Applies Redirect to target ally.
Heal + Tank
Action snow support.png Snow Support

Wind element.pngWater element.png
  Water element.png

Heals all allies for 2 x 5.
Cleanses 2 Debuffs from all allies.
Applies 2 x Sidekick to self.
Heal + Sidekick
Action stoke the fire.png Stoke the Fire

Fire element.pngFire element.png

3 x 3 damage against target enemy.
Generates Fire Aether for each {burn} stack on the target. (up to 5)
Aether + Burn

Gallery

See main article: Wyrmling/Gallery.


Trivia

Origin

The term 'wyrm', in Old English and Norse mythology, refers to serpents or dragons. In various fantasy settings, such as Dungeons & Dragons, a wyrmling is described as a young dragon that has not yet reached full maturity. It possesses many of the same features as adult dragons, such as scales, wings, and the ability to breathe fire, but lacks the size and strength of its elder counterparts.