Equipment

From Aethermancer Wiki
(Redirected from Tome)
Jump to navigation Jump to search
Gargoyle package.png Buff Needed!
This content is a stub. You can help expanding this page by adding missing information.
Mandy.png Mandra- IT'S MANDY!
Current content is information obtained from the Closed Alpha. Spoilers ahead!
The screen where you select which monster gets the equipment, or if you will scrap it

Equipment are items that give special effects to the equipped Monsters during combat. When obtaining an equipment, the player is immediately given the choice to equip it on a Monster or scrap the equipment for gold. A Monster can only have a single piece of equipment, and once equipped, it cannot be removed. Giving equipment to a Monster that already has one will scrap the old equipment automatically.

Equipment can be obtained as a reward from combat. After completing combat that is not linked to an event, a purple orb will appear nearby, which can be interacted with to obtain a random equipment. In some events, equipment can also be acquired fom Sir Tiberion, sometimes even being upgraded and traded with him. Equipment can also be purchased from the Merchant, with a base cost of 10 gold, and may have a discount. Additionally, there is a chance, whether from a reward or the Merchant, for the equipment to come with an affix. Equipment with an affix can be scrapped for more gold and costs more from the Merchant.

Equipments also have a tier system, being divided in common, rare and epic, getting stronger the higher the tier.

List of Equipment

Name Rarity Effect
Equipment armor.png
Armor
Common At the start of your turn: Applies 2 Shield to self.
Rare At the start of your turn: Applies 3 Shield to self.
Epic At the start of your turn: Applies 4 Shield to self.
Equipment belt.png
Belt
Common On Interrupt: 50% chance to apply Power to self.
Rare On Interrupt: 75% chance to apply Power to self.
Epic On Interrupt: Applies Power to self.
Equipment blade.png
Blade
Common +10% Crit Chance.
Rare +15% Crit Chance.
Epic +20% Crit Chance.
Equipment boots.png
Boots
Common +15% Evasion.
Rare +20% Evasion.
Epic +25% Evasion.
Equipment chain.png
Chain
Common On Single-Target Attack: If the enemies have 6 or more Aether, purges 1 enemy Aether.
Rare On Single-Target Attack: If the enemies have 5 or more Aether, purges 1 enemy Aether.
Epic On Single-Target Attack: If the enemies have 4 or more Aether, purges 1 enemy Aether.
Equipment lance.png
Lance
Common Converts the element of the first hit of each attack into Wild Damage.
Rare Converts the element of the first hit of each attack into Wild Damage. Wild Damage +2.
Epic Converts the element of the first hit of each attack into Wild Damage. Wild Damage +4.
Equipment ocarina.png
Ocarina
Common On Support Action: Heals the ally with the lowest health for 3.
Rare On Support Action: Heals the ally with the lowest health for 5.
Epic On Support Action: Heals the ally with the lowest health for 7.
Equipment orb.png
Orb
Common +1 Aether, but Health is reduced by 6.
Rare +1 Aether, but Health is reduced by 3.
Epic +1 Aether.
Equipment salve.png
Salve
Common At the end of combat: Cleanses 2 Corruption from self.
Rare At the end of combat: Cleanses 3 Corruption from self.
Epic At the end of combat: Cleanses 4 Corruption from self.
Equipment skull.png
Skull
Common Whenever this monster applies a debuff to an enemy: 15% chance to apply another stack of the same debuff. Cannot trigger with itself.
Rare Whenever this monster applies a debuff to an enemy: 20% chance to apply another stack of the same debuff. Cannot trigger with itself.
Epic Whenever this monster applies a debuff to an enemy: 25% chance to apply another stack of the same debuff. Cannot trigger with itself.
Equipment staff.png
Staff
Common 50% chance for +1 Hit.
Rare 75% chance for +1 Hit.
Epic +1 Hit.
Equipment talisman.png
Talisman
Common Whenever a buff is applied to this monster: 15% chance to apply another stack of the same buff. Cannot trigger with itself.
Rare Whenever a buff is applied to this monster: 20% chance to apply another stack of the same buff. Cannot trigger with itself.
Epic Whenever a buff is applied to this monster: 25% chance to apply another stack of the same buff. Cannot trigger with itself.
Equipment tome.png
Tome
Common On Single-Target Attack: 50% to apply Weakness.
Rare On Single-Target Attack: 75% to apply Weakness.
Epic On Single-Target Attack: Applies Weakness.

Affixes

The Merchant selling equipment and other things. Notice how Warden's equipment has an affix

Affixes are small upgrades that can come with an equipment. They are easily identifiable by the light blue text saying what they do.

They can do all sorts of things, from increasing the damage, the HP healed, the critical chance, the evasion chance etc. You can get an affix in an equipment in events with Sir Tiberion. There's also a chance that the Merchant is selling an equipment with an affix. However, those have a higher cost.

Name Effect
Crit Chance +10% Grants each hit a chance to land a critical hit, dealing 50% more damage, rounded down.
Evasion +10% Grants a chance to evade each incoming hit.
Earth Generator +1 Basic attacks generate 1 additional Earth Aether
Fire Generator +1 Basic attacks generate 1 additional Fire Aether
Water Generator +1 Basic attacks generate 1 additional Water Aether
Wind Generator +1 Basic attacks generate 1 additional Wind Aether
Earth Damage +1 Increases damage of each Earth hit.
Fire Damage +1 Increases damage of each Fire hit.
Water Damage +1 Increases damage of each Water hit.
Wind Damage +1 Increases damage of each Wind hit.
Healing +1 Increases healing of each heal.
Shielding +1 Increases Shielding of each Shield.
Health +5 Increases this monster’s maximum health.
Poison Damage +2 Increases damage of Poison against enemies.
Crit Damage +2 Increases damage of each critical hit.
Initial Shield +5 At the start of combat, applies Shield on self.
Power Chance +20% On action, 20% chance to gain Power