Module:Actions/List

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Documentation for this module may be created at Module:Actions/List/doc

actionData = {
	-- STARTING ACTIONS --
	["AQUA POUNCE"] = {
		name		= "Aqua Pounce",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"start"},
		elements	= {"water"},
		requires	= nil,
		effect		= "{3} x {2} damage against target enemy.",
		category	= {}
	},
	["BOILING SOUP"] = {
		name		= "Boiling Soup",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"start"},
		elements	= {"fire", "water"},
		requires	= nil,
		effect		= "{2} x {4} damage against target enemy.<br/>Consume all {cooking} stacks to Apply {4} x [burn] to target enemy for each consumed stack.",
		category	= {}
	},
	["BREEZE"] = {
		name		= "Breeze",
		starting	= "true",
		maverick	= "false",
		actions		= {"healing", "aether"},
		types		= {"start"},
		elements	= {"wind", "wind"},
		requires	= nil,
		effect		= "Heals target ally for {3} x {4}.<br/>Generates [wild] Aether.",
		category	= {}
	},
	["BUBBLE TRICK"] = {
		name		= "Bubble Trick",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"start"},
		elements	= {"water"},
		requires	= nil,
		effect		= "{2} x {2} damage against target enemy.<br/>Applies [sidekick] to self.",
		category	= {}
	},
	["ECHO"] = {
		name		= "Echo",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"start"},
		elements	= {"wind"},
		requires	= nil,
		effect		= "{2} x {3} damage against target enemy.<br/>[purges] 1 enemy Aether.",
		category	= {}
	},
	["EXPLOSION"] = {
		name		= "Explosion",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"start"},
		elements	= {"fire", "water"},
		requires	= nil,
		effect		= "{3} x {3} damage against target enemy.",
		category	= {}
	},
	["FIRE CLAWS"] = {
		name		= "Fire Claws",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"start"},
		elements	= {"fire", "fire"},
		requires	= nil,
		effect		= "{4} x {2} damage against target enemy.",
		category	= {}
	},
	["FIRE DASH"] = {
		name		= "Fire Dash",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"start"},
		elements	= {"fire"},
		requires	= nil,
		effect		= "{3} x {2} damage against target enemy.",
		category	= {}
	},
	["FIRE FANG"] = {
		name		= "Fire Fang",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"start"},
		elements	= {"fire", "fire"},
		requires	= nil,
		effect		= "{2} x {4} damage against target enemy.<br/>Applies [sidekick] to self.",
		category	= {}
	},
	["GRAPPLE"] = {
		name		= "Grapple",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"start"},
		elements	= {"earth"},
		requires	= nil,
		effect		= "{2} x {3} damage against target enemy.<br/>[purges] 1 enemy Aether.",
		category	= {}
	},
	["HEALING SLIME"] = {
		name		= "Healing Slime",
		starting	= "true",
		maverick	= "false",
		actions		= {"healing", "debuff"},
		types		= {"start"},
		elements	= {"earth", "water"},
		requires	= nil,
		effect		= "Heals all allies for {3} x {4}.<br/>Applies {2} x [poison] to all allies.",
		category	= {}
	},
	["HURRICANE PUNCH"] = {
		name		= "Hurricane Punch",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage", "shielding"},
		types		= {"start"},
		elements	= {"wind", "wind"},
		requires	= nil,
		effect		= "{3} x {3} damage against target enemy.<br/>[shields] self for {6}.",
		category	= {}
	},
	["ICE SMASH"] = {
		name		= "Ice Smash",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"start"},
		elements	= {"water", "wind"},
		requires	= nil,
		effect		= "{3} x {3} damage against target enemy.",
		category	= {}
	},
	["IGNITE"] = {
		name		= "Ignite",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"start"},
		elements	= {"fire", "fire"},
		requires	= nil,
		effect		= "{3} x {3} damage against target enemy.<br/>Applies {2} x [burn] to target enemy.",
		category	= {}
	},
	["INVIGORATE"] = {
		name		= "Invigorate",
		starting	= "true",
		maverick	= "false",
		actions		= {"healing", "buff"},
		types		= {"start"},
		elements	= {"fire"},
		requires	= nil,
		effect		= "Heals all allies for {5}.<br/>Applies [regen] to all allies.",
		category	= {}
	},
	["MINERALIZE"] = {
		name		= "Mineralize",
		starting	= "true",
		maverick	= "false",
		actions		= {"shielding", "buff"},
		types		= {"start"},
		elements	= {"earth"},
		requires	= nil,
		effect		= "[shields] all allies for {4}.<br/>Applies [temp power] to all allies.",
		category	= {}
	},
	["ROAR"] = {
		name		= "Roar",
		starting	= "true",
		maverick	= "false",
		actions		= {"shielding", "buff"},
		types		= {"start"},
		elements	= {"wind"},
		requires	= nil,
		effect		= "[shields] self for {2} x {3}.<br/>Applies [redirect] to self.",
		category	= {}
	},
	["REFRESHMENT"] = {
		name		= "Refreshment",
		starting	= "true",
		maverick	= "false",
		actions		= {"healing", "buff"},
		types		= {"start"},
		elements	= {"water", "water"},
		requires	= nil,
		effect		= "Heals target ally for {3} x {4}.<br/>Applies {2} x [regeneration] to target ally.",
		category	= {}
	},
	["SHRIEK"] = {
		name		= "Shriek",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"start"},
		elements	= {"wind", "wind"},
		requires	= nil,
		effect		= "{2} x {4} damage against target enemy.<br/>Applies {3} x [terror] to target enemy.",
		category	= {}
	},
	["SPORE"] = {
		name		= "Spore",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"start"},
		elements	= {"earth"},
		requires	= nil,
		effect		= "{2} x {3} damage against target enemy.<br/>Applies {2} x [weakness] to target enemy.",
		category	= {}
	},
	["STAR BEAM"] = {
		name		= "Star Beam",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"start"},
		elements	= {"wild", "wild", "wild", "wild", "wild"},
		requires	= nil,
		effect		= "{2} x {10} damage against all enemies.<br/>Applies [power] to self.",
		category	= {}
	},
	["STONE PUNCH"] = {
		name		= "Stone Punch",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"start"},
		elements	= {"earth", "earth"},
		requires	= nil,
		effect		= "{4} x {2} damage against target enemy.",
		category	= {}
	},
	["TOXIC SLASH"] = {
		name		= "Toxic Slash",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"start"},
		elements	= {"earth"},
		requires	= nil,
		effect		= "{2} x {4} damage against target enemy.<br/>Applies {2} x [poison] to target enemy.",
		category	= {}
	},
	["WIND KICK"] = {
		name		= "Wind Kick",
		starting	= "true",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"start"},
		elements	= {"wind", "wind"},
		requires	= nil,
		effect		= "{2} x {6} damage against target enemy.",
		category	= {}
	},
	-- LIST OF ACTIONS
	["AERIAL STRIKE"] = {
		name		= "Aerial Strike",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"sidekick"},
		elements	= {"wind", "wind"},
		requires	= nil,
		effect		= "{3} x {2} damage against target enemy.<br/>Applies [sidekick] to self.",
		category	= {}
	},
	["AIR DART"] = {
		name		= "Air Dart",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"aether", "power"},
		elements	= {"wind", "wind"},
		requires	= nil,
		effect		= "{2} x {2} damage against target enemy.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["ALCHEMICAL BLAST"] = {
		name		= "Alchemical Blast",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"affliction"},
		elements	= {"fire", "fire", "water", "water"},
		requires	= nil,
		effect		= "{4} x {3} damage against target enemy.<br/>Applies {5} x [affliction] to target enemy and self.",
		category	= {}
	},
	["ALCHEMICAL CHARGE"] = {
		name		= "Alchemical Charge",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"burn"},
		elements	= {"fire", "fire", "water", "water"},
		requires	= nil,
		effect		= "{3} x {4} damage against target enemy.<br/>[purges] 2 enemy Aether if target has [burn].<br/>Otherwise applies {3} x [burn].",
		category	= {}
	},
	["ANCIENT BLAST"] = {
		name		= "Ancient Blast",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage"},
		types		= {"aether", "age"},
		elements	= {"fire", "fire", "water", "water", "water"},
		requires	= nil,
		effect		= "{4} x {5} damage against target enemy.<br/>Deals an additional {5} damage hit for every {2} [age] stacks.",
		category	= {}
	},
	["BALL LIGHTNING"] = {
		name		= "Ball Lightning",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"purge"},
		elements	= {"fire", "fire", "wind", "wind"},
		requires	= nil,
		effect		= "{2} x {4} damage against target enemy.<br/>[purges] 2 enemy Aether.<br/>[on interrupt] Deals {2} damage hit to all enemies.",
		category	= {}
	},
	["BLOOD DRAIN"] = {
		name		= "Blood Drain",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "healing"},
		types		= {"heal"},
		elements	= {"water", "water", "water"},
		requires	= nil,
		effect		= "{4} x {4} damage against target enemy.<br/>Heals self for {3} x {3}.",
		category	= {}
	},
	["BLOSSOMING STRIKE"] = {
		name		= "Blossoming Strike",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"regeneration"},
		elements	= {"earth", "earth", "water"},
		requires	= nil,
		effect		= "{3} x {3} damage against target enemy.<br/>Applies {2} x [regen] to all allies.",
		category	= {}
	},
	["BONE CHILL"] = {
		name		= "Bone Chill",
		starting	= "false",
		maverick	= "false",
		actions		= {"debuff"},
		types		= {"terror"},
		elements	= {"water", "wind", "wind"},
		requires	= nil,
		effect		= "Applies {8} x [terror] to target enemy.<br/>[purges] 1 enemy Aether.",
		category	= {}
	},
	["BONFIRE"] = {
		name		= "Bonfire",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "debuff"},
		types		= {"burn"},
		elements	= {"fire", "fire"},
		requires	= nil,
		effect		= "Heals all allies for {2} x {4}.<br/>Applies [burn] to all enemies.",
		category	= {}
	},
	["BURN CONVERSION"] = {
		name		= "Burn Conversion",
		starting	= "false",
		maverick	= "false",
		actions		= {"aether"},
		types		= {"burn"},
		elements	= {"fire"},
		requires	= nil,
		effect		= "Consumes {2} [burn] among enemies as additional cost.<br/>Generates [fire]/[fire]/[fire] Aether.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["BURN WAVE"] = {
		name		= "Burn Wave",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"burn"},
		elements	= {"fire", "fire", "fire", "fire"},
		requires	= nil,
		effect		= "{3} x {4} damage against all enemies.<br/>Applies {3} x [burn] to all enemies.",
		category	= {}
	},
	["CHAIN LIGHTNING"] = {
		name		= "Chain Lightning",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"critical"},
		elements	= {"fire", "wind", "wind"},
		requires	= nil,
		effect		= "{2} x {6} damage against target enemy.<br/>[on crit] Deal {1} x {6} additional hit to a random enemy. <i>Can trigger once per enemy.</i>",
		category	= {}
	},
	["CHARGE UP"] = {
		name		= "Charge Up",
		starting	= "false",
		maverick	= "false",
		actions		= {"buff"},
		types		= {"sidekick"},
		elements	= {"fire", "wind"},
		requires	= nil,
		effect		= "Applies [sidekick] to self.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["CLEANSING RAIN"] = {
		name		= "Cleansing Rain",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing"},
		types		= {"heal"},
		elements	= {"water", "water"},
		requires	= nil,
		effect		= "Heals all allies for {2} x {4}.<br/>Cleanses {3} {debuffs} from all allies.<br/>Cleanses {3} {debuffs} from target ally.<br/>Cleanses {1} [corruption] from all allies on first use each combat.",
		category	= {}
	},
	["COMET RUSH"] = {
		name		= "Comet Rush",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage", "buff"},
		types		= {"power", "sidekick"},
		elements	= {"earth", "earth", "fire", "fire", "fire"},
		requires	= nil,
		effect		= "{3} x {7} damage against target enemy.<br/>Applies [sidekick] to self.<br/>[on interrupt] Applies [power] to all allies.",
		category	= {}
	},
	["CRYSTALIZE"] = {
		name		= "Crystalize",
		starting	= "false",
		maverick	= "false",
		actions		= {"shielding", "buff"},
		types		= {"regeneration"},
		elements	= {"earth", "wind"},
		requires	= nil,
		effect		= "Applies {2} x [regen] to all allies.<br/>Then apply {2} [shield] for each {regen} stack on them.",
		category	= {}
	},
	["CUTTING WIND"] = {
		name		= "Cutting Wind",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage"},
		types		= {"aether", "critical"},
		elements	= {"wind", "wind"},
		requires	= nil,
		effect		= "{1} x {1} damage against all enemies.<br/>+{20%} [crit].<br/>[free action]",
		category	= {"Free Actions"}
	},
	["DEEP BREATH"] = {
		name		= "Deep Breath",
		starting	= "false",
		maverick	= "false",
		actions		= {"buff"},
		types		= {"power"},
		elements	= {"wind", "wind"},
		requires	= nil,
		effect		= "Applies {2} x [temp power] to self.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["DIAMOND CHARM"] = {
		name		= "Diamond Charm",
		starting	= "false",
		maverick	= "true",
		actions		= {"shielding"},
		types		= {"shield", "tank"},
		elements	= {"earth", "wind"},
		requires	= nil,
		effect		= "[shields] target ally for {3} x {3}.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["DOOM BLOOM"] = {
		name		= "Doom Bloom",
		starting	= "false",
		maverick	= "false",
		actions		= {"debuff"},
		types		= {"terror"},
		elements	= {"earth", "water"},
		requires	= nil,
		effect		= "Applies {4} x [terror] to target enemy.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["DRIFT GUARD"] = {
		name		= "Drift Guard",
		starting	= "false",
		maverick	= "false",
		actions		= {"shielding", "buff"},
		types		= {"tank"},
		elements	= {"water", "water"},
		requires	= nil,
		effect		= "[shields] self for {2} x {6}.<br/>Applies [redirect] to self.",
		category	= {}
	},
	["DROWN"] = {
		name		= "Drown",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"purge"},
		elements	= {"water", "water", "water"},
		requires	= nil,
		effect		= "{4} x {3} damage against target enemy.<br/>[purges] 2 enemy Aether.",
		category	= {}
	},
	["DUST GRASP"] = {
		name		= "Dust Grasp",
		starting	= "false",
		maverick	= "false",
		actions		= {"debuff"},
		types		= {"weakness"},
		elements	= {"earth", "wind"},
		requires	= nil,
		effect		= "Applies {2} x [weakness] to target enemy.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["DUST STRIKE"] = {
		name		= "Dust Strike",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "shielding", "buff"},
		types		= {"power"},
		elements	= {"earth", "earth", "wind"},
		requires	= nil,
		effect		= "{3} x {3} damage against target enemy.<br/>[on interrupt] Applies [power] to self.<br/>Then apply {2} [shield] for each [power] stack.",
		category	= {}
	},
	["EARTH RITUAL"] = {
		name		= "Earth Ritual",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "aether"},
		types		= {"aether", "heal"},
		elements	= {"earth"},
		requires	= nil,
		effect		= "Heals target ally for {2} x {5}.<br/>Generates [earth]/[earth]/[earth] Aether.",
		category	= {}
	},
	["ELIXIR"] = {
		name		= "Elixir",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "buff"},
		types		= {"dodge"},
		elements	= {"fire", "water"},
		requires	= nil,
		effect		= "Heals target ally for {2} x {5}.<br/>Applies {2} x [dodge] to target ally.",
		category	= {}
	},
	["EMBER DART"] = {
		name		= "Ember Dart",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"aether", "power"},
		elements	= {"fire", "fire"},
		requires	= nil,
		effect		= "{2} x {2} damage against target enemy.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["ENERGY CHARM"] = {
		name		= "Energy Charm",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "aether"},
		types		= {"aether", "heal"},
		elements	= {"fire", "wind"},
		requires	= nil,
		effect		= "Heals target ally for {2} x {3}.<br/>[triggers aether] on target ally.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["ENERGY RUSH"] = {
		name		= "Energy Rush",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"sidekick"},
		elements	= {"fire", "fire", "wind", "wind"},
		requires	= nil,
		effect		= "{4} x {3} damage against target enemy.<br/>[on interrupt] Applies {2} x [sidekick] to self.",
		category	= {}
	},
	["ENVENOM"] = {
		name		= "Envenom",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"poison"},
		elements	= {"earth", "earth", "earth"},
		requires	= nil,
		effect		= "{3} x {4} damage against target enemy.<br/>Applies {6} x [poison] to target enemy.",
		category	= {}
	},
	["EON SHIELD"] = {
		name		= "Eon Shield",
		starting	= "false",
		maverick	= "false",
		actions		= {"shielding", "buff"},
		types		= {"age"},
		elements	= {"fire", "wind", "wind" },
		requires	= nil,
		effect		= "[shields] all allies for {2} x {6}.<br/>Applies [age] to all allies with [age].",
		category	= {}
	},
	["EXPLOSIVE BURST"] = {
		name		= "Explosive Burst",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"critical"},
		elements	= {"fire", "water"},
		requires	= nil,
		effect		= "{2} x {5} damage against target enemy.<br/>Critical hits [purge] 1 enemy Aether.",
		category	= {}
	},
	["EXPLOSIVE RELEASE"] = {
		name		= "Explosive Release",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"regeneration"},
		elements	= {"fire", "water"},
		requires	= nil,
		effect		= "Applies {2} x [regen] to self.<br/>Then consume all Regeneration stacks to deal {5} damage to target enemy for every stack consumed.",
		category	= {}
	},
	["EXPLOSIVE RUSH"] = {
		name		= "Explosive Rush",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"tank"},
		elements	= {"fire", "water", "water"},
		requires	= nil,
		effect		= "{4} x {4} damage against target enemy.<br/>Deals {4} damage hit to self.",
		category	= {}
	},
	["FIRE BLAST"] = {
		name		= "Fire Blast",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"critical"},
		elements	= {"fire", "fire", "fire"},
		requires	= nil,
		effect		= "{4} x {4} damage against target enemy.<br/>+{25%} [crit].",
		category	= {}
	},
	["FIRE BOLT"] = {
		name		= "Fire Bolt",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"aether"},
		elements	= {"fire"},
		requires	= nil,
		effect		= "{1} x {9} damage against target enemy.<br/>Consumes all [fire] Aether: +{4} Damage and +{1} [poise damage] for each.",
		category	= {}
	},
	["FIRE RITUAL"] = {
		name		= "Fire Ritual",
		starting	= "false",
		maverick	= "false",
		actions		= {"aether"},
		types		= {"aether", "purge"},
		elements	= {"fire"},
		requires	= nil,
		effect		= "[purges] 1 enemy Aether.<br/>Generates [fire]/[fire]/[fire] Aether.",
		category	= {}
	},
	["FIRE STORM"] = {
		name		= "Fire Storm",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage"},
		types		= {"burn", "critical"},
		elements	= {"fire", "fire", "fire"},
		requires	= nil,
		effect		= "{2} x {3} damage against all enemies.<br/>+{15%} [crit].<br/>[on crit] Triggers [burn] on all enemies.",
		category	= {}
	},
	["FLASH BURN"] = {
		name		= "Flash Burn",
		starting	= "false",
		maverick	= "false",
		actions		= {"debuff"},
		types		= {"burn"},
		elements	= {"fire", "wind"},
		requires	= nil,
		effect		= "Applies {4} x [burn] to target enemy.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["FLASH GUARD"] = {
		name		= "Flash Guard",
		starting	= "false",
		maverick	= "false",
		actions		= {"buff"},
		types		= {"tank"},
		elements	= {"fire", "wind"},
		requires	= nil,
		effect		= "Applies [redirect] to self.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["FOREBONDING RAIN"] = {
		name		= "Forebonding Rain",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "debuff"},
		types		= {"terror"},
		elements	= {"water", "water"},
		requires	= nil,
		effect		= "Heals all allies for {2} x {4}.<br/>Applies [terror] to all enemies.",
		category	= {}
	},
	["FRIGHTFUL LIGHTNING"] = {
		name		= "Frightful Lightning",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"terror"},
		elements	= {"fire", "fire", "wind"},
		requires	= nil,
		effect		= "{3} x {3} damage against target enemy.<br/>Applies {4} x [terror] to all other enemies.",
		category	= {}
	},
	["GEM CHAOS"] = {
		name		= "Gem Chaos",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"affliction"},
		elements	= {"earth", "wind", "wind"},
		requires	= nil,
		effect		= "{2} x {3} damage against all enemies.<br/>Applies {3} x [affliction] to all monsters.",
		category	= {}
	},
	["GEMSTONE CRASH"] = {
		name		= "Gemstone Crash",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage"},
		types		= {"purge", "tank"},
		elements	= {"earth", "earth", "wind", "wind"},
		requires	= nil,
		effect		= "{5} x {3} damage against target enemy.<br/>Deals {7} damage hit to self.<br/>[on interrupt] [purges] 2 enemy Aether.",
		category	= {}
	},
	["GENERATE FORCE"] = {
		name		= "Generate Force",
		starting	= "false",
		maverick	= "false",
		actions		= {"buff"},
		types		= {"critical"},
		elements	= {"fire", "wind"},
		requires	= nil,
		effect		= "Applies {2} x [force] to self.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["GLACIER SHIELD"] = {
		name		= "Glacier Shield",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "shielding"},
		types		= {"shield"},
		elements	= {"water", "wind", "wind"},
		requires	= nil,
		effect		= "[shields] self for {2} x {6}.<br/>Deals damage to target enemy equal to the amount of Shield on this monster.",
		category	= {}
	},
	["GLACIER SMASH"] = {
		name		= "Glacier Smash",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage", "shielding", "buff"},
		types		= {"age", "shield"},
		elements	= {"water", "water", "wind", "wind", "wind"},
		requires	= nil,
		effect		= "{4} x {5} damage against target enemy.<br/>Applies [age] to self.<br/>[shields] all allies with [age] for {2} x {4}.",
		category	= {}
	},
	["HAIL STORM"] = {
		name		= "Hail Storm",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"terror"},
		elements	= {"water", "water", "wind", "wind"},
		requires	= nil,
		effect		= "{2} x {3} damage against all enemies.<br/>Applies {2} x [terror] to all enemies.",
		category	= {}
	},
	["HEALING BREW"] = {
		name		= "Healing Brew",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "aether"},
		types		= {"aether", "heal"},
		elements	= {"fire", "water"},
		requires	= nil,
		effect		= "Heals all allies for {2} x {3}.<br/>Generates [water]/[fire]/[wind]/[earth] Aether.",
		category	= {}
	},
	["HEALING DUST"] = {
		name		= "Healing Dust",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "debuff"},
		types		= {"weakness"},
		elements	= {"earth", "earth", "wind"},
		requires	= nil,
		effect		= "Applies {3} x [weakness] to target enemy.<br/>Heals all allies for {2} x {5}.",
		category	= {}
	},
	["HEX SHOCK"] = {
		name		= "Hex Shock",
		starting	= "false",
		maverick	= "true",
		actions		= {},
		types		= {"purge", "weakness"},
		elements	= {"fire", "wind"},
		requires	= nil,
		effect		= "Consumes {1} [weakness] among enemies as additional cost.<br/>[purges] 2 enemy Aether.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["ICE SPEARS"] = {
		name		= "Ice Spears",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"critical"},
		elements	= {"water", "water", "wind", "wind"},
		requires	= nil,
		effect		= "{2} x {4} damage against all enemies.<br/>[critical hits] deal {3} additional damage.",
		category	= {}
	},
	["ICY ASSAULT"] = {
		name		= "Icy Assault",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"power"},
		elements	= {"water", "wind", "wind"},
		requires	= nil,
		effect		= "{5} x {3} damage against target enemy.",
		category	= {}
	},
	["ICY PURGE"] = {
		name		= "Icy Purge",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage", "shielding"},
		types		= {"purge", "shield"},
		elements	= {"water", "wind", "wind"},
		requires	= nil,
		effect		= "{3} x {3} damage against target enemy.<br/>[purges] 1 enemy Aether.<br/>[on interrupt] [shields] all allies for {2} x {3}.",
		category	= {}
	},
	["IMMERSION"] = {
		name		= "Immersion",
		starting	= "false",
		maverick	= "false",
		actions		= {"buff"},
		types		= {"regeneration"},
		elements	= {"water", "water"},
		requires	= nil,
		effect		= "Applies {3} x [regen] to target ally.<br/>Then trigger all [regen] stacks on them at once.",
		category	= {}
	},
	["JEWEL CHARM"] = {
		name		= "Jewel Charm",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "shielding"},
		types		= {"aether"},
		elements	= {"earth", "earth", "wind"},
		requires	= nil,
		effect		= "Heals all allies for {5}.<br/>[shields] all allies for {5}.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["JEWEL CUTTER"] = {
		name		= "Jewel Cutter",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"critical"},
		elements	= {"earth", "wind", "wind"},
		requires	= nil,
		effect		= "{4} x {2} damage against target enemy.<br/>{critical hits} deal {4} additional damage.",
		category	= {}
	},
	["LAVA BOLT"] = {
		name		= "Lava Bolt",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"burn"},
		elements	= {"earth", "fire"},
		requires	= nil,
		effect		= "{1} x {13} damage against target enemy.<br/>Consumes all [fire] Aether: +{1} [poise damage] and applies {2} x [burn] for each.",
		category	= {}
	},
	["LAVA FLING"] = {
		name		= "Lava Fling",
		starting	= "false",
		maverick	= "true",
		actions		= {"debuff"},
		types		= {"burn", "purge"},
		elements	= {"earth", "fire", "fire"},
		requires	= nil,
		effect		= "[purges] 2 enemy Aether.<br/>[on interrupt] Applies {3} x [burn] to all enemies.",
		category	= {}
	},
	["LAVA SURGE"] = {
		name		= "Lava Surge",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"power"},
		elements	= {"earth", "earth", "fire", "fire"},
		requires	= nil,
		effect		= "{2} x {4} damage against all enemies.<br/>[on interrupt] Applies [power] to self.",
		category	= {}
	},
	["LAVA TIDE"] = {
		name		= "Lava Tide",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "aether"},
		types		= {"purge"},
		elements	= {"earth", "earth", "fire"},
		requires	= nil,
		effect		= "{2} x {2} damage against all enemies.<br/>[purges] 1 enemy Aether.<br/>[on interrupt] Generates Random Aether.",
		category	= {}
	},
	["LIGHTNING CHAOS"] = {
		name		= "Lightning Chaos",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage"},
		types		= {"critical", "purge"},
		elements	= {"fire", "fire", "fire", "wind", "wind"},
		requires	= nil,
		effect		= "{2} x {5} damage against all enemies.<br/>+{15%} [crit].<br/>Critical hits [purge] 1 enemy Aether.",
		category	= {}
	},
	["LIGHTNING SHIELD"] = {
		name		= "Lightning Shield",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "shielding"},
		types		= {"shield"},
		elements	= {"fire", "fire", "wind", "wind"},
		requires	= nil,
		effect		= "[shields] all allies for {2} x {3}.<br/>Deals damage to all enemies equal to the amount of Shield on this monster.",
		category	= {}
	},
	["METEOR CHARM"] = {
		name		= "Meteor Charm",
		starting	= "false",
		maverick	= "true",
		actions		= {"shielding", "buff"},
		types		= {"power", "shield"},
		elements	= {"earth", "fire"},
		requires	= nil,
		effect		= "Applies [temp power] to target ally.<br/>Then apply {4} [shield] for each [power] stack.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["MOISTURIZE"] = {
		name		= "Moisturize",
		starting	= "false",
		maverick	= "false",
		actions		= {"shielding", "buff"},
		types		= {"age"},
		elements	= {"water"},
		requires	= nil,
		effect		= "Applies [age] to self if it has {3} or fewer [age] stacks.<br/>Then apply {1} [shield] for each {age} stack.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["MUD FIST"] = {
		name		= "Mud Fist",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"regeneration"},
		elements	= {"earth", "earth", "water", "water"},
		requires	= nil,
		effect		= "{1} x {20} damage against target enemy.<br/>+{5} Damage and +{1} [poise damage] for every stack of [regen].",
		category	= {}
	},
	["MUD TIDE"] = {
		name		= "Mud Tide",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "healing"},
		types		= {"age"},
		elements	= {"earth", "earth", "water", "water"},
		requires	= nil,
		effect		= "{2} x {5} damage against all enemies.<br/>Heals all allies with [age] for {2} x {6}.",
		category	= {}
	},
	["NATURAL CURE"] = {
		name		= "Natural Cure",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing"},
		types		= {"heal"},
		elements	= {"earth", "earth"},
		requires	= nil,
		effect		= "Heals target all for {3} x {4}.<br/>Cleanses {3} {debuffs} from target ally.<br/>Cleanses {3} [corruption] from target ally on first use each combat.",
		category	= {}
	},
	["NATURE GUARD"] = {
		name		= "Nature Guard",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "buff"},
		types		= {"tank"},
		elements	= {"earth", "earth"},
		requires	= nil,
		effect		= "Heals all allies for {2} x {4}.<br/>Applies [redirect] to self.<br/>Cleanses {2} [corruption] from self on first use each combat.",
		category	= {}
	},
	["OVERHEATED SMASH"] = {
		name		= "Overheated Smash",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"power"},
		elements	= {"fire", "fire", "fire"},
		requires	= nil,
		effect		= "{4} x {4} damage against target enemy.<br/>[on interrupt] Applies [power] to self.",
		category	= {}
	},
	["PETAL BURST"] = {
		name		= "Petal Burst",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"weakness"},
		elements	= {"earth", "water"},
		requires	= nil,
		effect		= "{3} x {2} damage against target enemy.<br/>Deal an additional {2} x {2} Damage if the enemy has [weakness].",
		category	= {}
	},
	["PETAL CLEANSE"] = {
		name		= "Petal Cleanse",
		starting	= "false",
		maverick	= "false",
		actions		= {},
		types		= {"affliction"},
		elements	= {"earth", "water"},
		requires	= nil,
		effect		= "Cleanses {3} {debuffs} from all allies.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["PETAL SPELL"] = {
		name		= "Petal Spell",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"sidekick"},
		elements	= {"earth", "water"},
		requires	= nil,
		effect		= "{2} x {4} damage against target enemy.<br/>Cleanses {2} {debuffs} from self.<br/>Applies [sidekick] to self.",
		category	= {}
	},
	["PETAL STORM"] = {
		name		= "Petal Storm",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage", "buff"},
		types		= {"regeneration", "weakness"},
		elements	= {"earth", "earth", "water", "water"},
		requires	= nil,
		effect		= "{2} x {4} damage against all enemies.<br/>Applies [weakness] to all enemies.<br/>Applies [regen] to all allies.",
		category	= {}
	},
	["PHEROMONE TRAP"] = {
		name		= "Pheromone Trap",
		starting	= "false",
		maverick	= "true",
		actions		= {"debuff"},
		types		= {"tank", "weakness"},
		elements	= {"earth", "earth", "water" },
		requires	= nil,
		effect		= "Applies {2} x [weakness] to target enemy.<br/>[retaliate] Triggers a {2} x {5} Earth/Water damage attack against the enemy and applies {1} [weakness] to them.",
		category	= {}
	},
	["POISON WAVE"] = {
		name		= "Poison Wave",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"poison"},
		elements	= {"earth", "earth", "earth"},
		requires	= nil,
		effect		= "{2} x {3} damage against all enemies.<br/>Applies {3} x [poison] to all enemies.",
		category	= {}
	},
	["POLLEN BLAST"] = {
		name		= "Pollen Blast",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"weakness"},
		elements	= {"earth", "earth", "earth"},
		requires	= nil,
		effect		= "{4} x {3} damage against target enemy.<br/>Applies {3} x [weakness] to target enemy.",
		category	= {}
	},
	["POLLEN SHIELD"] = {
		name		= "Pollen Shield",
		starting	= "false",
		maverick	= "false",
		actions		= {"shielding", "debuff"},
		types		= {"weakness"},
		elements	= {"earth", "earth"},
		requires	= nil,
		effect		= "[shields] all allies for {2} x {3}.<br/>Applies [weakness] to all enemies.",
		category	= {}
	},
	["POWER BRAND"] = {
		name		= "Power Brand",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "buff"},
		types		= {"heal", "power"},
		elements	= {"fire", "fire"},
		requires	= nil,
		effect		= "Heals target ally for {3} x {4}.<br/>Applies {2} x [temp power] to target ally.",
		category	= {}
	},
	["PRECISION METEOR"] = {
		name		= "Precision Meteor",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"critical"},
		elements	= {"earth", "fire"},
		requires	= nil,
		effect		= "{1} x {10} damage against target enemy.<br/>On first hit Crit: +{2} [poise damage].",
		category	= {}
	},
	["RAIN OF LIFE"] = {
		name		= "Rain of Life",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "buff"},
		types		= {"regeneration"},
		elements	= {"water", "water", "water"},
		requires	= nil,
		effect		= "Heals all allies for {4} x {4}.<br/>Applies {2} x [regen] to all allies.",
		category	= {}
	},
	["REACTIVE SHIELD"] = {
		name		= "Reactive Shield",
		starting	= "false",
		maverick	= "true",
		actions		= {"shielding"},
		types		= {"affliction", "tank"},
		elements	= {"fire", "water", "water"},
		requires	= nil,
		effect		= "[shields] all allies for {2} x {5}.<br/>Allies gain: \"[retaliate] Apply [3] [affliction] to the enemy and to this monster.\"",
		category	= {}
	},
	["REACTIVE STORM"] = {
		name		= "Reactive Storm",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage"},
		types		= {"critical", "regeneration"},
		elements	= {"fire", "fire", "water", "water", "water"},
		requires	= nil,
		effect		= "{3} x {3} damage against all enemies.<br/>+{10%} [crit]<br/>[on crit] Triggers [regen] on Lowest health ally.",
		category	= {}
	},
	["REFLECTIVE STRIKE"] = {
		name		= "Reflective Strike",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"tank"},
		elements	= {"earth", "wind", "wind"},
		requires	= nil,
		effect		= "{4} x {2} damage against target enemy.<br/>Applies [redirect] to self.",
		category	= {}
	},
	["REFLECTIVE TRAP"] = {
		name		= "Reflective Trap",
		starting	= "false",
		maverick	= "false",
		actions		= {"buff"},
		types		= {"dodge"},
		elements	= {"earth", "wind", "wind"},
		requires	= nil,
		effect		= "Applies x {2} [dodge] to target ally.<br/>[retaliate] Triggers {2} x {5) Earth/Wind damage attack against the enemy.",
		category	= {}
	},
	["REGENERATION BLOOM"] = {
		name		= "Regeneration Bloom",
		starting	= "false",
		maverick	= "false",
		actions		= {"buff"},
		types		= {"regeneration"},
		elements	= {"earth", "water"},
		requires	= nil,
		effect		= "Applies [regen] to all allies.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["REGROW"] = {
		name		= "Regrow",
		starting	= "false",
		maverick	= "false",
		actions		= {"buff"},
		types		= {"regeneration"},
		elements	= {"earth"},
		requires	= nil,
		effect		= "Applies [regen] to self.<br/>Cleanses {2} {debuffs} from self.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["SLIME SHOT"] = {
		name		= "Slime Shot",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"poison"},
		elements	= {"earth", "water"},
		requires	= nil,
		effect		= "{3} x {3} damage against target enemy.<br/>Applies {3} x [poison] to target enemy and self.",
		category	= {}
	},
	["SLIME VOLLEY"] = {
		name		= "Slime Volley",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"poison"},
		elements	= {"earth", "earth", "water", "water"},
		requires	= nil,
		effect		= "{3} x {3} damage against all enemies.<br/>Applies {3} x [poison] to all enemies and self.",
		category	= {}
	},
	["SMOG"] = {
		name		= "Smog",
		starting	= "false",
		maverick	= "false",
		actions		= {"debuff"},
		types		= {"poison"},
		elements	= {"earth"},
		requires	= nil,
		effect		= "Applies {2} x [poison] to all monsters.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["SNOW CHARM"] = {
		name		= "Snow Charm",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "shielding"},
		types		= {"heal", "shield"},
		elements	= {"water", "wind"},
		requires	= nil,
		effect		= "Heals target ally for {2} x {3}<br/>[shields] target ally for {2} x {3}<br/>[free action].",
		category	= {"Free Actions"}
	},
	["SNOW MARK"] = {
		name		= "Snow Mark",
		starting	= "false",
		maverick	= "true",
		actions		= {"healing", "shielding", "buff"},
		types		= {"heal", "tank"},
		elements	= {"water", "water", "wind"},
		requires	= nil,
		effect		= "Heals target ally for {2} x {5}<br/>[shields] target ally for {2} x {5}<br/>Applies [redirect] to target ally.",
		category	= {}
	},
	["SNOW SUPPORT"] = {
		name		= "Snow Support",
		starting	= "false",
		maverick	= "true",
		actions		= {"healing", "buff"},
		types		= {"heal", "sidekick"},
		elements	= {"water", "water", "wind"},
		requires	= nil,
		effect		= "Heals all allies for {2} x {5}.<br/>Cleanses {2} {debuffs} from all allies.<br/>Applies {2} x [sidekick] to self.",
		category	= {}
	},
	["SNOWY EMBRACE"] = {
		name		= "Snowy Embrace",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "shielding"},
		types		= {"affliction", "shield"},
		elements	= {"water", "wind"},
		requires	= nil,
		effect		= "[shields] all allies for {2} x {4}.<br/>Heals all allies with a debuff for {2} x {3}.",
		category	= {}
	},
	["SOLAR WIND"] = {
		name		= "Solar Wind",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"dodge"},
		elements	= {"fire", "fire", "wind", "wind"},
		requires	= nil,
		effect		= "{2} x {4} damage against all enemies.<br/>[on interrupt] Applies [dodge] to all allies.",
		category	= {}
	},
	["SOUND WAVE"] = {
		name		= "Sound Wave",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "debuff"},
		types		= {"weakness"},
		elements	= {"wind", "wind", "wind"},
		requires	= nil,
		effect		= "{2} x {3} damage against all enemies.<br/>Applies [weakness] to all enemies.",
		category	= {}
	},
	["SPEED OF SOUND"] = {
		name		= "Speed of Sound",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"dodge"},
		elements	= {"wind", "wind", "wind"},
		requires	= nil,
		effect		= "{4} x {4} damage against target enemy.<br/>Applies [dodge] to self.",
		category	= {}
	},
	["STEALING DUST"] = {
		name		= "Stealing Dust",
		starting	= "false",
		maverick	= "false",
		actions		= {},
		types		= {"purge"},
		elements	= {"earth", "wind"},
		requires	= nil,
		effect		= "[steals] 1 enemy Aether.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["STOKE THE FIRE"] = {
		name		= "Stoke the Fire",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage", "aether"},
		types		= {"aether", "burn"},
		elements	= {"fire", "fire"},
		requires	= nil,
		effect		= "{3} x {3} damage against target enemy.<br/>Generates [fire] Aether for each {burn} stack on the target. <i>(up to 5)</i>",
		category	= {}
	},
	["STOLEN GEMSTONE"] = {
		name		= "Stolen Gemstone",
		starting	= "false",
		maverick	= "true",
		actions		= {"buff"},
		types		= {"purge", "sidekick"},
		elements	= {"earth", "wind", "wind"},
		requires	= nil,
		effect		= "[steals] 2 enemy Aether<br/>Applies {2} x [sidekick] to self.",
		category	= {}
	},
	["STONE EDGE"] = {
		name		= "Stone Edge",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"critical"},
		elements	= {"earth", "earth", "earth"},
		requires	= nil,
		effect		= "{3} x {6} damage against target enemy.<br/>First hit is a [critical hit].",
		category	= {}
	},
	["STONE FIST"] = {
		name		= "Stone Fist",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "shielding"},
		types		= {"shield"},
		elements	= {"earth", "earth", "earth"},
		requires	= nil,
		effect		= "[shields] self for {2} x {4}. {1} x {15} damage against target enemy. Deals additional damage equal to the amount of [shield] on this monster.",
		category	= {}
	},
	["TEMPORAL BOREALIS"] = {
		name		= "Temporal Borealis",
		starting	= "false",
		maverick	= "false",
		actions		= {"buff"},
		types		= {"sidekick"},
		elements	= {"water", "wind"},
		requires	= nil,
		effect		= "Applies [sidekick] to self. [reactivates] target ally.",
		category	= {}
	},
	["THORN OF AGES"] = {
		name		= "Thorn of Ages",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"age"},
		elements	= {"earth", "water"},
		requires	= nil,
		effect		= "{1} x {5} damage against target enemy.<br/>+{3} Damage and +{1} [poise damage] for every stack of [age].",
		category	= {}
	},
	["THORNS"] = {
		name		= "Thorns",
		starting	= "false",
		maverick	= "false",
		actions		= {},
		types		= {"tank"},
		elements	= {"earth", "water"},
		requires	= nil,
		effect		= "[retaliate] Triggers a {2} x {4} {earth}/{water} damage attack against the enemy.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["TORMENT ERUPTION"] = {
		name		= "Torment Eruption",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"affliction"},
		elements	= {"earth", "earth", "fire"},
		requires	= nil,
		effect		= "{2} x {3} damage against target enemy.<br/>Deals an additional {0} damage hit. <i>({3} for each {debuff} stack on this monster)</i>",
		category	= {}
	},
	["TOXIC ERUPTION"] = {
		name		= "Toxic Eruption",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"poison"},
		elements	= {"earth", "fire"},
		requires	= nil,
		effect		= "{2} x {2} damage against target enemy.<br/>Deals an additional X damage hit. <i>({2} for each [poison] stack on the enemy)</i>",
		category	= {}
	},
	["TOXIC HEALING"] = {
		name		= "Toxic Healing",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "debuff"},
		types		= {"poison"},
		elements	= {"earth", "earth"},
		requires	= nil,
		effect		= "Heals target ally for {2} x {5}.<br/>Applies {3} x [poison] to all enemies.",
		category	= {}
	},
	["TOXIC SPRAWL"] = {
		name		= "Toxic Sprawl",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage", "debuff"},
		types		= {"poison", "regeneration"},
		elements	= {"earth", "water", "water"},
		requires	= nil,
		effect		= "{2} x {5} damage against target enemy.<br/>Applies X x [poison] to target enemy. (1 for each [regen] stack consumed by allies in this combat)",
		category	= {}
	},
	["TRANSMUTATION"] = {
		name		= "Transmutation",
		starting	= "false",
		maverick	= "false",
		actions		= {"aether"},
		types		= {"power"},
		elements	= {"fire", "water"},
		requires	= nil,
		effect		= "Consumes {1} [power] on target ally as additional cost.<br/>Generates [wild]/[wild]/[wild] Aether.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["VAMPIRIC BITE"] = {
		name		= "Vampiric Bite",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage", "healing"},
		types		= {"heal", "terror"},
		elements	= {"water", "water"},
		requires	= nil,
		effect		= "{1} x {3} damage against target enemy.<br/>If this action kills an enemy: Heals self for {10} and increases this action's damage by {2}. <i>For the rest of the run.</i>",
		category	= {}
	},
	["VAMPIRIC SEED"] = {
		name		= "Vampiric Seed",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "healing"},
		types		= {"heal"},
		elements	= {"earth", "water"},
		requires	= nil,
		effect		= "{3} x {2} damage against target enemy.<br/>Heals all allies for {6}.",
		category	= {}
	},
	["VIRAL BLOOM"] = {
		name		= "Viral Bloom",
		starting	= "false",
		maverick	= "false",
		actions		= {},
		types		= {"poison"},
		elements	= {"earth", "water"},
		requires	= nil,
		effect		= "Triggers [poison] on all monsters.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["VIRAL BLOOM GUARD"] = {
		name		= "Viral Bloom Guard",
		starting	= "false",
		maverick	= "true",
		actions		= {"shielding", "buff"},
		types		= {"poison", "tank"},
		elements	= {"earth", "water"},
		requires	= nil,
		effect		= "[shields] self for {2} x {7}.<br/>Applies [redirect] to self.<br/>[retaliate] Trigger [poison] on all enemies.",
		category	= {}
	},
	["VIRAL BURST"] = {
		name		= "Viral Burst",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"poison"},
		elements	= {"earth", "earth"},
		requires	= nil,
		effect		= "{3} x {2} damage against target enemy.<br/>Triggers [poison] on target enemy.",
		category	= {}
	},
	["VOID LIGHTNING"] = {
		name		= "Void Lightning",
		starting	= "false",
		maverick	= "true",
		actions		= {"damage", "buff"},
		types		= {"aether", "power"},
		elements	= {"fire", "fire", "wind", "wind"},
		requires	= nil,
		effect		= "{5} x {3} damage against target enemy.<br/>{consumes} {1} [wild aether]<span style='color: #f5bf5e'>:</span> Applies [power] to self.",
		category	= {}
	},
	["VOLCANIC ESSENCE"] = {
		name		= "Volcanic Essence",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing", "buff"},
		types		= {"power"},
		elements	= {"earth", "earth", "fire"},
		requires	= nil,
		effect		= "Heals all allies for {3} x {4}.<br/>Then, if all allies have full health, applies [power] to self.",
		category	= {}
	},
	["VOLCANIC GROWTH"] = {
		name		= "Volcanic Growth",
		starting	= "false",
		maverick	= "false",
		actions		= {"buff"},
		types		= {"weakness"},
		elements	= {"earth", "fire"},
		requires	= nil,
		effect		= "Consumes {1} [weakness] among enemies as additional cost.<br/>Applies [power] to target ally.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["VOLCANIC GUARD"] = {
		name		= "Volcanic Guard",
		starting	= "false",
		maverick	= "false",
		actions		= {"shielding", "buff"},
		types		= {"tank"},
		elements	= {"earth", "fire", "fire"},
		requires	= nil,
		effect		= "[shields] self for {2} x {6}.<br/>Applies [redirect] to self.<br/>[retaliate] Deal an {2} x {4} Earth/Fire damage attack against the enemy.",
		category	= {}
	},
	["WATER BOLT"] = {
		name		= "Water Bolt",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"aether"},
		elements	= {"water"},
		requires	= nil,
		effect		= "{1} x {9} damage against target enemy.<br/>Consumes all [water] Aether: +{4} Damage and +{1} [poise damage] for each.",
		category	= {}
	},
	["WATER CHARM"] = {
		name		= "Water Charm",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing"},
		types		= {"heal"},
		elements	= {"water"},
		requires	= nil,
		effect		= "Heals target ally for {2} x {4}.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["WATER RITUAL"] = {
		name		= "Water Ritual",
		starting	= "false",
		maverick	= "false",
		actions		= {"aether"},
		types		= {"aether", "affliction"},
		elements	= {"water"},
		requires	= nil,
		effect		= "Cleanses {5} {debuffs} from target ally.<br/>Generates [water]/[water]/[water] Aether.",
		category	= {}
	},
	["WATER TONE"] = {
		name		= "Water Tone",
		starting	= "false",
		maverick	= "true",
		actions		= {"debuff"},
		types		= {"regeneration", "weakness"},
		elements	= {"water", "wind"},
		requires	= nil,
		effect		= "Consumes {1} [regen] on target ally as additional cost.<br/>Applies [weakness] to all enemies.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["WHIRLPOOL"] = {
		name		= "Whirlpool",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage", "buff"},
		types		= {"age"},
		elements	= {"water", "water", "water"},
		requires	= nil,
		effect		= "{4} x {4} damage against target enemy.<br/>[on interrupt] Applies {2} x [age] to self.",
		category	= {}
	},
	["WILD MARK"] = {
		name		= "Wild Mark",
		starting	= "false",
		maverick	= "true",
		actions		= {"buff"},
		types		= {"tank", "terror"},
		elements	= {"earth", "fire", "water", "wind"},
		requires	= nil,
		effect		= "Applies [redirect] to target ally.<br/>[retaliate] Triggers a {2} x {4} Wild damage attack against the enemy and applies {4} [terror] to them.",
		category	= {}
	},
	["WILD RITUAL"] = {
		name		= "Wild Ritual",
		starting	= "false",
		maverick	= "false",
		actions		= {"aether", "buff"},
		types		= {"aether"},
		elements	= {"earth", "fire", "water", "wind"},
		requires	= nil,
		effect		= "Generates [wild]/[wild]/[wild] Aether.<br/>Applies [power] to self.",
		category	= {}
	},
	["WIND BOLT"] = {
		name		= "Wind Bolt",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"aether"},
		elements	= {"wind"},
		requires	= nil,
		effect		= "{1} x {9} damage against target enemy.<br/>Consumes all [wind] Aether: +{4} Damage and +{1} [poise damage] for each.",
		category	= {}
	},
	["WIND HEIST"] = {
		name		= "Wind Heist",
		starting	= "false",
		maverick	= "false",
		actions		= {"damage"},
		types		= {"purge"},
		elements	= {"wind", "wind", "wind"},
		requires	= nil,
		effect		= "{3} x {3} damage against target enemy.<br/>[steals] 2 enemy Aether.",
		category	= {}
	},
	["WIND RITUAL"] = {
		name		= "Wind Ritual",
		starting	= "false",
		maverick	= "false",
		actions		= {"shielding", "aether"},
		types		= {"aether", "shield"},
		elements	= {"wind"},
		requires	= nil,
		effect		= "[shields] target ally for {2} x {4}.<br/>Generates [wind]/[wind]/[wind] Aether.",
		category	= {}
	},
	["WINDFALL"] = {
		name		= "Windfall",
		starting	= "false",
		maverick	= "false",
		actions		= {"healing"},
		types		= {"heal"},
		elements	= {"wind", "wind"},
		requires	= nil,
		effect		= "Heals all allies for {2} x {4}.<br/>Additionally heals each ally that doesn't have full health for {1} x {4}.",
		category	= {}
	},
	["WINTER GUARD"] = {
		name		= "Winter Guard",
		starting	= "false",
		maverick	= "false",
		actions		= {"shielding", "buff"},
		types		= {"tank"},
		elements	= {"water", "wind", "wind"},
		requires	= nil,
		effect		= "[shields] all allies for {3} x {3}.<br/>Cleanses {3} {debuffs} from all allies.<br/>Applies [redirect] to self.",
		category	= {}
	},
	
	-- MONSTER SPECIFIC
	["BOIL"] = {
		name		= "Boil",
		starting	= "false",
		maverick	= "false",
		monster		= "domovoy",
		actions		= {"aether", "buff"},
		types		= {"regeneration"},
		elements	= {"fire", "fire"},
		requires	= "Can only be learned by [[Domovoy]].",
		effect		= "Generates [wild] Aether.<br/>Applies {cooking} to self.<br/>[free action].",
		category	= {"Free Actions"}
	},
	["FOREVER SOUP"] = {
		name		= "Forever Soup",
		starting	= "false",
		maverick	= "true",
		monster		= "domovoy",
		actions		= {"damage", "buff"},
		types		= {"age", "regeneration"},
		elements	= {"fire", "fire", "water", "water"},
		requires	= "Can only be learned by [[Domovoy]].",
		effect		= "{4} x {4} damage against target enemy.<br/>Consume all {cooking} stacks to Apply {1} x [age] to all allies with [age] for each consumed stack.",
		category	= {}
	},
	["LAVA SOUP"] = {
		name		= "Lava Soup",
		starting	= "false",
		maverick	= "true",
		monster		= "domovoy",
		actions		= {"damage", "debuff"},
		types		= {"burn", "weakness"},
		elements	= {"earth", "earth", "fire"},
		requires	= "Can only be learned by [[Domovoy]].",
		effect		= "{3} x {5} damage against target enemy.<br/>Consume all {cooking} stacks to Apply {1} x [weakness] & {2} x [burn] to target enemy for each consumed stack.",
		category	= {}
	},
	["LEECH SOUP"] = {
		name		= "Leech Soup",
		starting	= "false",
		maverick	= "false",
		monster		= "domovoy",
		actions		= {"damage", "buff"},
		types		= {"regeneration"},
		elements	= {"earth", "water", "water"},
		requires	= "Can only be learned by [[Domovoy]].",
		effect		= "{3} x {5} damage against target enemy.<br/>Consume all {cooking} stacks to Apply {2} x [regen] to all allies for each consumed stack.",
		category	= {}
	}
}

return actionData