Module:Equipment/List

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Documentation for this module may be created at Module:Equipment/List/doc

local equipment = {
	["ARMOR"] = {
		name		= "Armor",
		common		= "At the start of your turn: Applies [2] [shield] to self.",
		rare		= "At the start of your turn: Applies [3] [shield] to self.",
		epic		= "At the start of your turn: Applies [4] [shield] to self.",
		category	= {}
	},
	["BELT"] = {
		name		= "Belt",
		common		= "[on interrupt] [50%] chance to apply [power] to self.",
		rare		= "[on interrupt] [75%] chance to apply [power] to self.",
		epic		= "[on interrupt] Applies [power] to self.",
		category	= {}
	},
	["BLADE"] = {
		name		= "Blade",
		common		= "+[10%] [crit].",
		rare		= "+[15%] [crit].",
		epic		= "+[20%] [crit].",
		category	= {}
	},
	["BOOTS"] = {
		name		= "Boots",
		common		= "+[15%] [evasion].",
		rare		= "+[20%] [evasion].",
		epic		= "+[25%] [evasion].",
		category	= {}
	},
	["CHAIN"] = {
		name		= "Chain",
		common		= "[on single attack] If the enemies have [6] or more [aether], purges [1] enemy [aether].",
		rare		= "[on single attack] If the enemies have [5] or more [aether], purges [1] enemy [aether].",
		epic		= "[on single attack] If the enemies have [4] or more [aether], purges [1] enemy [aether].",
		category	= {}
	},
	["LANCE"] = {
		name		= "Lance",
		common		= "Converts the element of the first hit of each attack into [wild damage].",
		rare		= "Converts the element of the first hit of each attack into [wild damage]. [wild damage] +[2].",
		epic		= "Converts the element of the first hit of each attack into [wild damage]. [wild damage] +[4].",
		category	= {}
	},
	["OCARINA"] = {
		name		= "Ocarina",
		common		= "[on support action] Heals the ally with the lowest health for [3].",
		rare		= "[on support action] Heals the ally with the lowest health for [5].",
		epic		= "[on support action] Heals the ally with the lowest health for [7].",
		category	= {}
	},
	["ORB"] = {
		name		= "Orb",
		common		= "+[1] [aether], but Health is reduced by [6].",
		rare		= "+[1] [aether], but Health is reduced by [3].",
		epic		= "+[1] [aether].",
		category	= {}
	},
	["SALVE"] = {
		name		= "Salve",
		common		= "At the end of combat: Cleanses [2] [corruption] from self.",
		rare		= "At the end of combat: Cleanses [3] [corruption] from self.",
		epic		= "At the end of combat: Cleanses [4] [corruption] from self.",
		category	= {}
	},
	["SKULL"] = {
		name		= "Skull",
		common		= "Whenever this monster applies a debuff to an enemy: [15%] chance to apply another stack of the same debuff. Cannot trigger with itself.",
		rare		= "Whenever this monster applies a debuff to an enemy: [20%] chance to apply another stack of the same debuff. Cannot trigger with itself.",
		epic		= "Whenever this monster applies a debuff to an enemy: [25%] chance to apply another stack of the same debuff. Cannot trigger with itself.",
		category	= {}
	},
	["STAFF"] = {
		name		= "Staff",
		common		= "[50%] chance for +[1] [hit].",
		rare		= "[75%] chance for +[1] [hit].",
		epic		= "+[1] [hit].",
		category	= {}
	},
	["TALISMAN"] = {
		name		= "Talisman",
		common		= "Whenever a buff is applied to this monster: [15%] chance to apply another stack of the same buff. Cannot trigger with itself.",
		rare		= "Whenever a buff is applied to this monster: [20%] chance to apply another stack of the same buff. Cannot trigger with itself.",
		epic		= "Whenever a buff is applied to this monster: [25%] chance to apply another stack of the same buff. Cannot trigger with itself.",
		category	= {}
	},
	["TOME"] = {
		name		= "Tome",
		common		= "[on single attack] [50%] to apply [weakness].",
		rare		= "[on single attack] [75%] to apply [weakness].",
		epic		= "[on single attack] Applies [weakness].",
		category	= {}
	},
}

return equipment