Module:Traits/List

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Documentation for this module may be created at Module:Traits/List/doc

local traits = {
	["ACCELERATED GENERATION"] = {
		name		= "Accelerated Generation",
		maverick	= "false",
		types		= {"aether"},
		requires	= nil,
		effect		= "[on action] If it was this monster's second action of the same turn, [triggers aether] on it.",
		category	= {}
	},
	["AETHER BREATH"] = {
		name		= "Aether Breath",
		maverick	= "true",
		types		= {"aether", "power"},
		requires	= nil,
		effect		= "[aura] When your allies have consumed [20] Aether in a single combat: Applies [2] [power] to this Monster and triggers an attack against all enemies for [3] x [2] [wild] damage. <i>Triggers once per combat.</i>",
		category	= {"Aura Traits"}
	},
	["AETHER CYCLE"] = {
		name		= "Aether Cycle",
		maverick	= "false",
		types		= {"aether"},
		requires	= nil,
		effect		= "[aura] For every [7] Aether consumed by allies: Generates [wild] Aether.",
		category	= {"Aura Traits"}
	},
	["AETHER FIEND"] = {
		name		= "Aether Fiend",
		maverick	= "false",
		types		= {"purge"},
		requires	= nil,
		effect		= "[aura] Whenever an ally [purges] or [steals] Aether: Generates {1} additional Aether of the same element. Allies take [1] more damage from all hits.",
		category	= {"Aura Traits"}
	},
	["AETHER SHIELD"] = {
		name		= "Aether Shield",
		maverick	= "false",
		types		= {"aether"},
		requires	= nil,
		effect		= "Whenever this monster generates or consumes Aether: Applies [shield] equal to the amount of generated or consumed Aether.",
		category	= {}
	},
	["AETHEREAL REGENERATION"] = {
		name		= "Aethereal Regeneration",
		maverick	= "false",
		types		= {"regeneration"},
		requires	= nil,
		effect		= "[aura] For every [3] consumed [regen] stacks: Generates [1] random Aether.",
		category	= {"Aura Traits"}
	},
	["AFTERSTORM"] = {
		name		= "Afterstorm",
		maverick	= "false",
		types		= {"dodge"},
		requires	= nil,
		effect		= "[aura] Whenever an ally evades a hit: Deals a {wind} hit with [7] damage to the attacker. <i>Triggers once per enemy per turn.</i>",
		category	= {"Aura Traits"}
	},
	["AGE ABSORPTION"] = {
		name		= "Age Absorption",
		maverick	= "true",
		types		= {"age", "shield"},
		requires	= nil,
		effect		= "[aura] For every [20] damage absorbed by [shields] on allies: Applies [age] to all allies with [age].",
		category	= {"Aura Traits"}
	},
	["AGE OF FIRE"] = {
		name		= "Age of Fire",
		maverick	= "true",
		types		= {"age", "burn"},
		requires	= nil,
		effect		= "Gains [aging]. For every [2] Age: Applies [burn] stacks to all enemies equal to half of the amount of Age stacks on this monster.",
		category	= {}
	},
	["AGGRESSIVE PURGING"] = {
		name		= "Aggressive Purging",
		maverick	= "false",
		types		= {"purge"},
		requires	= nil,
		effect		= "[aura] On every [4] Attacks from allies: [purges] [1] enemy Aether.",
		category	= {"Aura Traits"}
	},
	["ANCIENT POWER"] = {
		name		= "Ancient Power",
		maverick	= "false",
		types		= {"age"},
		requires	= nil,
		effect		= "Gains [aging]. For every [3] Age: Applies [1] [power] to self.",
		category	= {}
	},
	["ASCENSION"] = {
		name		= "Ascension",
		maverick	= "false",
		types		= {"heal"},
		requires	= nil,
		effect		= "[aura] When your allies have healed for a total of [100] health in a single combat: Applies [2] [power] to each ally. <i>Triggers once per combat.</i>",
		category	= {"Aura Traits"}
	},
	["ASSAULT SHIELD"] = {
		name		= "Assault Shield",
		maverick	= "true",
		types		= {"critical", "shield"},
		requires	= nil,
		effect		= "[on crit] Applies [4] [shield] to the ally with the lowest amount of [shield].",
		category	= {}
	},
	["AUTO HEAL"] = {
		name		= "Auto Heal",
		maverick	= "false",
		types		= {"heal"},
		requires	= nil,
		effect		= "[on attack] Heals the ally with the lowest health by [2] x [2].",
		category	= {}
	},
	["BEACON"] = {
		name		= "Beacon",
		maverick	= "true",
		types		= {"burn", "regeneration"},
		requires	= nil,
		effect		= "[aura] Whenever one or more [regen] stacks are consumed by an ally: Consumes a [burn] stack on a random enemy to apply another [regen] stack to the ally.",
		category	= {"Aura Traits"}
	},
	["BLIND"] = {
		name		= "Blind",
		maverick	= "false",
		types		= {"terror"},
		requires	= nil,
		effect		= "[aura] Enemies with [terror] have a [15%] chance to miss each hit. Whenever an enemy misses a hit: Applies [terror] to them.",
		category	= {"Aura Traits"}
	},
	["BLOOD PACT"] = {
		name		= "Blood Pact",
		maverick	= "false",
		types		= {"heal"},
		requires	= nil,
		effect		= "[aura] At the end of your turn: Deals a {water} hit to all enemies; damage equals [1] for every [5] healing received by allies this round.",
		category	= {"Aura Traits"}
	},
	["BURNING DESIRE"] = {
		name		= "Burning Desire",
		maverick	= "true",
		types		= {"burn", "shield"},
		requires	= nil,
		effect		= "[aura] For every [4] [burn] applied to enemies: Applies [3] [shield] to all allies.",
		category	= {"Aura Traits"}
	},
	["BURNING FIRE"] = {
		name		= "Burning Fire",
		maverick	= "false",
		types		= {"burn"},
		requires	= nil,
		effect		= "[aura] For every [3] {fire} Aether consumed by allies: Applies [burn] to all enemies.",
		category	= {"Aura Traits"}
	},
	["BURNING MARK"] = {
		name		= "Burning Mark",
		maverick	= "true",
		types		= {"burn", "critical"},
		requires	= nil,
		effect		= "[aura] Allies gain +[5%] Crit Chance against enemies for every stack of [burn] on them.",
		category	= {"Aura Traits"}
	},
	["CLEANSE CORRUPTION"] = {
		name		= "Cleanse Corruption",
		maverick	= "false",
		types		= {"heal"},
		requires	= nil,
		effect		= "[healing] +1.<br/>[aura] Whenever an ally is healed to full health: Cleanses [2] [corruption] from it. <i>Triggers once per monster per combat.</i>",
		category	= {"Aura Traits"}
	},
	["CONCEALED"] = {
		name		= "Concealed",
		maverick	= "false",
		types		= {"dodge"},
		requires	= nil,
		effect		= "At the start of your turn: If this monster did not attack in this combat yet, applies [dodge] and [3] [shield] to self.",
		category	= {}
	},
	["CONTAGION"] = {
		name		= "Contagion",
		maverick	= "false",
		types		= {"weakness"},
		requires	= nil,
		effect		= "[aura] Whenever an enemy's [weakness] is consumed: [50%] chance to apply [weakness] to another random enemy.",
		category	= {"Aura Traits"}
	},
	["CONTROLLED BURN"] = {
		name		= "Controlled Burn",
		maverick	= "true",
		types		= {"burn", "purge"},
		requires	= nil,
		effect		= "[aura] For every Aether [purged] or [stolen] by allies: Applies [1] [burn] to the enemy with the lowest amount of [burn].",
		category	= {"Aura Traits"}
	},
	["CONVERSION PACT"] = {
		name		= "Conversion Pact",
		maverick	= "true",
		types		= {"affliction", "heal"},
		requires	= nil,
		effect		= "[aura] At the end of your turn: Deals a {fire}/{water} hit to all enemies; damage equals debuffs cleansed or consumed from allies this round.",
		category	= {"Aura Traits"}
	},
	["COSMIC ABSORPTION"] = {
		name		= "Cosmic Absorption",
		maverick	= "true",
		types		= {"aether", "shield"},
		requires	= nil,
		effect		= "[aura] For every [20] damage absorbed by [shields] on allies: Generates [wild] Aether.",
		category	= {"Aura Traits"}
	},
	["COSMIC HEALING"] = {
		name		= "Cosmic Healing",
		maverick	= "false",
		types		= {"heal"},
		requires	= nil,
		effect		= "[aura] For every [50] healing of your allies: Generates [1] [wild] Aether.",
		category	= {"Aura Traits"}
	},
	["COSMIC HEX"] = {
		name		= "Cosmic Hex",
		maverick	= "false",
		types		= {"weakness"},
		requires	= nil,
		effect		= "[aura] Whenever an enemy is staggered: Consumes all stacks of [weakness] on them to generate [wild] Aether for each one.",
		category	= {"Aura Traits"}
	},
	["COSMIC HORROR"] = {
		name		= "Cosmic Horror",
		maverick	= "false",
		types		= {"terror"},
		requires	= nil,
		effect		= "[terror application] +1.<br/>[aura] At the start of your turn: Generates Wild Aether for every enemy with [5] or more Terror.",
		category	= {"Aura Traits"}
	},
	["COSMIC TORMENT"] = {
		name		= "Cosmic Torment",
		maverick	= "false",
		types		= {"affliction"},
		requires	= nil,
		effect		= "[aura] For every [10] debuffs applied to allies: Generates [wild] Aether.",
		category	= {"Aura Traits"}
	},
	["COSMIC WISDOM"] = {
		name		= "Cosmic Wisdom",
		maverick	= "false",
		types		= {"age"},
		requires	= nil,
		effect		= "Gains [aging]. For every [2] [age]: Generates [wild] Aether.",
		category	= {}
	},
	["CRITICAL AETHER"] = {
		name		= "Critical Aether",
		maverick	= "false",
		types		= {"critical"},
		requires	= nil,
		effect		= "On every [3] Crits: Generates [wild] Aether.",
		category	= {}
	},
	["CRITICAL HYBRIDIZATION"] = {
		name		= "Critical Hybridization",
		maverick	= "false",
		types		= {"critical"},
		requires	= nil,
		effect		= "[on crit] Deals an extra hit with [3] [wild damage].<i>Triggers once per action.</i>",
		category	= {}
	},
	["CRITICAL PURGING"] = {
		name		= "Critical Purging",
		maverick	= "true",
		types		= {"critical", "purge"},
		requires	= nil,
		effect		= "On every [4] Crits: [purges] [1] enemy Aether.",
		category	= {}
	},
	["CRUELTY"] = {
		name		= "Cruelty",
		maverick	= "false",
		types		= {"critical"},
		requires	= nil,
		effect		= "At the start of combat, and whenever an enemy is staggered: Applies [1] [force] to self.",
		category	= {}
	},
	["CURSED"] = {
		name		= "Cursed",
		maverick	= "true",
		types		= {"terror", "weakness"},
		requires	= nil,
		effect		= "[aura] Whenever an enemy's [weakness] is consumed: Applies [2] [terror] to that enemy.",
		category	= {"Aura Traits"}
	},
	["DECAY"] = {
		name		= "Decay",
		maverick	= "false",
		types		= {"age"},
		requires	= nil,
		effect		= "Gains [aging]. For every [4] Age: Triggers an attack against all enemies with [2] {earth}/{water} hits; damage of each hit equals the amount of [age] stacks on this monster.",
		category	= {}
	},
	["DISRUPTIVE PRIME"] = {
		name		= "Disruptive Prime",
		maverick	= "false",
		types		= {"purge"},
		requires	= nil,
		effect		= "For every [3] Aether purged or stolen by this monster: Applies [power] to self.",
		category	= {}
	},
	["ELDRITCH HORROR"] = {
		name		= "Eldritch Horror",
		maverick	= "true",
		types		= {"age", "terror"},
		requires	= nil,
		effect		= "[aura] Gains [aging]. For every [2] [age]: Applies [terror] stacks to the enemy with the lowest amount of [terror] equal to the total amount of [age] on all allies.",
		category	= {"Aura Traits"}
	},
	["EMERGENCY RESPONSE"] = {
		name		= "Emergency Response",
		maverick	= "false",
		types		= {"shield"},
		requires	= nil,
		effect		= "[aura] At the start of your turn: Applies [2] [shield] to all allies. Triggers one more time for allies with [60%] or less health.",
		category	= {"Aura Traits"}
	},
	["ENDLESS ENDURANCE"] = {
		name		= "Endless Endurance",
		maverick	= "true",
		types		= {"age", "tank"},
		requires	= nil,
		effect		= "Gains [aging]. For every [3] Age: Applies [redirect] and [2] x [6] [shield] to self.",
		category	= {}
	},
	["ENKINDLED AETHER"] = {
		name		= "Enkindled Aether",
		maverick	= "false",
		types		= {"burn"},
		requires	= nil,
		effect		= "[on attack] Consumes up to one {fire} Aether to deal a {fire} hit with [5] damage and apply [3] [burn] to [target enemy].",
		category	= {}
	},
	["EVASION MASTERY"] = {
		name		= "Evasion Mastery",
		maverick	= "true",
		types		= {"critical", "dodge"},
		requires	= nil,
		effect		= "[aura] [crit] on allies also increases their [evasion] by [33%] of that amount.",
		category	= {"Aura Traits"}
	},
	["EXPERIENCED STRIKES"] = {
		name		= "Experienced Strikes",
		maverick	= "true",
		types		= {"age", "sidekick"},
		requires	= nil,
		effect		= "Gains [aging]. For every [2] Age: Applies [sidekick] to self. [sidekick] on this monster deals additional damage equal to the amount of Age stacks on it.",
		category	= {}
	},
	["EXPLOIT"] = {
		name		= "Exploit",
		maverick	= "true",
		types		= {"purge", "sidekick"},
		requires	= nil,
		effect		= "[on interrupt] Applies [sidekick] to self.",
		category	= {}
	},
	["EYE OF THE STORM"] = {
		name		= "Eye of the Storm",
		maverick	= "false",
		types		= {"dodge"},
		requires	= nil,
		effect		= "[aura] For every [50] Wind or Wild damage dealt to enemies: Applies [dodge] to each ally.",
		category	= {"Aura Traits"}
	},
	["FATAL UPKEEP"] = {
		name		= "Fatal Upkeep",
		maverick	= "false",
		types		= {"poison"},
		requires	= nil,
		effect		= "[aura] Debuffs deal [3] more damage against enemies.",
		category	= {"Aura Traits"}
	},
	["FEAR TOXIN"] = {
		name		= "Fear Toxin",
		maverick	= "true",
		types		= {"poison", "terror"},
		requires	= nil,
		effect		= "[aura] [poison] on enemies with [terror] does [wild damage] and deals [1] extra damage for every [3] [terror] stacks on the enemy.",
		category	= {"Aura Traits"}
	},
	["FIRST AID"] = {
		name		= "First Aid",
		maverick	= "true",
		types		= {"heal", "regeneration"},
		requires	= nil,
		effect		= "[aura] Whenever [regen] is applied to an ally: Heals them for [3].",
		category	= {"Aura Traits"}
	},
	["FLAWLESS DEFENSE"] = {
		name		= "Flawless Defense",
		maverick	= "true",
		types		= {"power", "tank"},
		requires	= nil,
		effect		= "On every [4] [[Retaliate|<span style='color:#f5bf5e'>Retaliates:</span>]] Applies [power] and [4] Shield to self.",
		category	= {}
	},
	["GOLDEN AGE"] = {
		name		= "Golden Age",
		maverick	= "false",
		types		= {"age"},
		requires	= nil,
		effect		= "[aura] Gains [aging]. For every [3] Age: Cleanses [3] debuffs and applies [age] to allies with [age].",
		category	= {"Aura Traits"}
	},
	["HASTE"] = {
		name		= "Haste",
		maverick	= "false",
		types		= {"dodge"},
		requires	= nil,
		effect		= "[aura] [dodge] now only increases [evasion] by [8%] per stack and doesn't get consumed when attacked. After an ally's turn, they consume [5] stacks of Dodge to [reactivate] their turn.",
		category	= {"Aura Traits"}
	},
	["HEALING HEX"] = {
		name		= "Healing Hex",
		maverick	= "true",
		types		= {"heal", "weakness"},
		requires	= nil,
		effect		= "[aura] Whenever an enemy's [weakness] is consumed: Heals the ally with the lowest health for [3].",
		category	= {"Aura Traits"}
	},
	["HEALTHY CLEANSE"] = {
		name		= "Healthy Cleanse",
		maverick	= "false",
		types		= {"affliction"},
		requires	= nil,
		effect		= "[aura] Whenever a debuff is cleansed from an ally: Heals them and applies [shield] to them for [3].",
		category	= {"Aura Traits"}
	},
	["HELPING WINDS"] = {
		name		= "Helping Winds",
		maverick	= "false",
		types		= {"sidekick"},
		requires	= nil,
		effect		= "For every [3] {wind} Aether consumed by allies: Applies [sidekick] to self.",
		category	= {}
	},
	["HEXING STRIKES"] = {
		name		= "Hexing Strikes",
		maverick	= "false",
		types		= {"weakness"},
		requires	= nil,
		effect		= "[aura] <span style='color:#f5bf5e'>On Single-Target Attack from any ally:</span> If the enemy has less than [2] [weakness], applies [1] [weakness] to them.",
		category	= {"Aura Traits"}
	},
	["HUNT"] = {
		name		= "Hunt",
		maverick	= "false",
		types		= {"critical"},
		requires	= nil,
		effect		= "[aura] Allies gain +[15%] [crit].",
		category	= {"Aura Traits"}
	},
	["INCORRUPTIBLE"] = {
		name		= "Incorruptible",
		maverick	= "false",
		types		= {"tank"},
		requires	= nil,
		effect		= "[retaliate] Applies [4] [shield] to self. If this trait triggers [3] times within a single combat, additionally cleanses [3] Corruption from self.",
		category	= {}
	},
	["INCUBATION"] = {
		name		= "Incubation",
		maverick	= "false",
		types		= {"poison"},
		requires	= nil,
		effect		= "[aura] [poison] no longer triggers at the start of turn. [poison] damage is doubled.",
		category	= {"Aura Traits"}
	},
	["INDOMITABLE ATTACKS"] = {
		name		= "Indomitable Attacks",
		maverick	= "false",
		types		= {"sidekick"},
		requires	= nil,
		effect		= "[on attack] Cleanses [2] debuffs from self and heals self for [3].",
		category	= {}
	},
	["INSTANT REGENERATION"] = {
		name		= "Instant Regeneration",
		maverick	= "false",
		types		= {"regeneration"},
		requires	= nil,
		effect		= "[aura] [[Actions|<span style='color:#f5bf5e'>On Action from any ally:</span>]] Triggers [regen] on them.",
		category	= {"Aura Traits"}
	},
	["JOINT PROTECTION"] = {
		name		= "Joint Protection",
		maverick	= "false",
		types		= {"sidekick"},
		requires	= nil,
		effect		= "[aura] Whenever an ally triggers [sidekick]: Applies [2] [shield] to that ally and to self.",
		category	= {"Aura Traits"}
	},
	["KINDLE"] = {
		name		= "Kindle",
		maverick	= "false",
		types		= {"burn"},
		requires	= nil,
		effect		= "[aura] For every [4] [burn] applied to enemies: Generates {fire} Aether.",
		category	= {"Aura Traits"}
	},
	["LEADERSHIP"] = {
		name		= "Leadership",
		maverick	= "false",
		types		= {"sidekick"},
		requires	= nil,
		effect		= "[aura] As long as this monster has [sidekick], other allies gain +[2] [damage].",
		category	= {"Aura Traits"}
	},
	["LEECHING BOND"] = {
		name		= "Leeching Bond",
		maverick	= "true",
		types		= {"regeneration", "weakness"},
		requires	= nil,
		effect		= "[aura] Whenever one or more [regen] stacks are consumed on this monster: Deals a {water} hit to all enemies with [weakness] with [8] damage.",
		category	= {"Aura Traits"}
	},
	["LONG-LIVED"] = {
		name		= "Long-Lived",
		maverick	= "false",
		types		= {"regeneration"},
		requires	= nil,
		effect		= "[aura] Whenever [regen] stacks are applied to an ally, an additional stack is applied. The healing of [regen] stacks is reduced by [1].",
		category	= {"Aura Traits"}
	},
	["MAGNUS HIT"] = {
		name		= "Magnus Hit",
		maverick	= "false",
		types		= {"power"},
		requires	= nil,
		effect		= "[on attack] Deals an extra hit with damage equal to the total amount of [power] in the party.",
		category	= {}
	},
	["MAKE IT DOUBLE"] = {
		name		= "Make It Double",
		maverick	= "false",
		types		= {"sidekick"},
		requires	= nil,
		effect		= "[aura] [sidekick] deals {2} x {2} damage.",
		category	= {"Aura Traits"}
	},
	["MARTIAL PROWESS"] = {
		name		= "Martial Prowess",
		maverick	= "true",
		types		= {"dodge", "sidekick"},
		requires	= nil,
		effect		= "Whenever an ally evades a hit: Applies [sidekick] to them. <i>Triggers once per ally per turn.</i>",
		category	= {}
	},
	["MEDITATION"] = {
		name		= "Meditation",
		maverick	= "false",
		types		= {"power"},
		requires	= nil,
		effect		= "On every [3] [[Support Actions|<span style='color:#f5bf5e'>Support Actions:</span>]] Applies [power] to self.",
		category	= {}
	},
	["MESMERIZE"] = {
		name		= "Mesmerize",
		maverick	= "true",
		types		= {"tank", "weakness"},
		requires	= nil,
		effect		= "[aura] Whenever an enemy's [weakness] is consumed: Applies [redirect] to self. <i>Triggers once per round.</i>",
		category	= {"Aura Traits"}
	},
	["MOMENTUM"] = {
		name		= "Momentum",
		maverick	= "false",
		types		= {"power"},
		requires	= nil,
		effect		= "On every [4] [[Damaging Actions|<span style='color:#f5bf5e'>Attacks:</span>]]: Applies [power] to self.",
		category	= {}
	},
	["NIGHTMARE"] = {
		name		= "Nightmare",
		maverick	= "false",
		types		= {"terror"},
		requires	= nil,
		effect		= "[terror application] +1.<br/>[aura] At the start of your turn: Deals a [wild damage] hit with [9] damage to all enemies with [5] or more Terror.",
		category	= {"Aura Traits"}
	},
	["OUTLAST"] = {
		name		= "Outlast",
		maverick	= "false",
		types		= {"age"},
		requires	= nil,
		effect		= "Gains [aging]. Whenever Age is applied to this monster: Heals and applies [shield] to self for [3].",
		category	= {}
	},
	["OVERHEAT"] = {
		name		= "Overheat",
		maverick	= "true",
		types		= {"affliction", "burn"},
		requires	= nil,
		effect		= "[aura] At the end of your turn: Triggers [burn] on each enemy with [3] or more [burn] and applies [3] [burn] to this monster for each one.",
		category	= {"Aura Traits"}
	},
	["PANIC"] = {
		name		= "Panic",
		maverick	= "false",
		types		= {"terror"},
		requires	= nil,
		effect		= "[aura] Whenever a [wild damage] hit staggers an enemy: [purges] [1] enemy Aether and applies [5] [terror] to each other enemy.",
		category	= {"Aura Traits"}
	},
	["PEAK CALAMITY"] = {
		name		= "Peak Calamity",
		maverick	= "true",
		types		= {"power", "terror"},
		requires	= nil,
		effect		= "[aura] Whenever an ally attacks an enemy with [5] or more [terror]: Applies [power] to that ally.",
		category	= {"Aura Traits"}
	},
	["PEAK PERFORMANCE"] = {
		name		= "Peak Performance",
		maverick	= "false",
		types		= {"affliction"},
		requires	= nil,
		effect		= "[aura] Whenever an ally reaches [4] debuff stacks: Applies [power] to them. <i>Triggers only once per monster per combat.</i>",
		category	= {"Aura Traits"}
	},
	["PERMAFROST"] = {
		name		= "Permafrost",
		maverick	= "false",
		types		= {"shield"},
		requires	= nil,
		effect		= "[aura] Instead of [shields] on allies vanishing at the start of your turn, half of all [shields] are retained, rounded up.",
		category	= {"Aura Traits"}
	},
	["PERSERVERANCE"] = {
		name		= "Perserverance",
		maverick	= "true",
		types		= {"affliction", "dodge"},
		requires	= nil,
		effect		= "[aura] Whenever a {debuff} is applied to an ally: [15%] chance to apply [dodge] to them.",
		category	= {"Aura Traits"}
	},
	["PLAGUE"] = {
		name		= "Plague",
		maverick	= "false",
		types		= {"poison"},
		requires	= nil,
		effect		= "[aura] Whenever [poison] triggers on an enemy: Applies [poison] to all other enemies.",
		category	= {"Aura Traits"}
	},
	["POISE PURGING"] = {
		name		= "Poise Purging",
		maverick	= "false",
		types		= {"purge"},
		requires	= nil,
		effect		= "Whenever this Monster purges or steals Aether: Breaks {1} Poise of the same element on all enemies.",
		category	= {}
	},
	["POISON GLANDS"] = {
		name		= "Poison Glands",
		maverick	= "true",
		types		= {"poison", "tank"},
		requires	= nil,
		effect		= "[retaliate] Applies [3] [poison] to the enemy.",
		category	= {}
	},
	["POLLUTED AETHER"] = {
		name		= "Polluted Aether",
		maverick	= "false",
		types		= {"poison"},
		requires	= nil,
		effect		= "[on attack] Consumes up to one {earth} Aether to deal an {earth} hit with [5] damage and apply [5] [poison] to [target enemy].",
		category	= {}
	},
	["POWER GENERATOR"] = {
		name		= "Power Generator",
		maverick	= "false",
		types		= {"power"},
		requires	= nil,
		effect		= "[aura] For every [3] Power applied to allies: Generates [1] random Aether.",
		category	= {"Aura Traits"}
	},
	["POWER HEALING"] = {
		name		= "Power Healing",
		maverick	= "true",
		types		= {"heal", "power"},
		requires	= nil,
		effect		= "Whenever [power] is applied to this monster: Heals each ally for [3].",
		category	= {}
	},
	["PRIME ABSORPTION"] = {
		name		= "Prime Absorption",
		maverick	= "true",
		types		= {"power", "shield"},
		requires	= nil,
		effect		= "[aura] For every [20] damage absorbed by [shields] on allies: Applies [power] to the ally with the lowest amount of [power].",
		category	= {"Aura Traits"}
	},
	["PROLIFERATE"] = {
		name		= "Proliferate",
		maverick	= "false",
		types		= {"poison"},
		requires	= nil,
		effect		= "Whenever this monster applies a debuff: Triggers an {earth}/{water} hit with [4] damage to the enemy. <i>Triggers only once per enemy per round.</i>",
		category	= {}
	},
	["PROTECTOR"] = {
		name		= "Protector",
		maverick	= "false",
		types		= {"tank"},
		requires	= nil,
		effect		= "[aura] As long as this monster has [redirect], allies gain +[1] [defense] and +[1] [shielding].",
		category	= {"Aura Traits"}
	},
	["PURGE PUNISHMENT"] = {
		name		= "Purge Punishment",
		maverick	= "true",
		types		= {"purge", "tank"},
		requires	= nil,
		effect		= "[retaliate] If this monster has [75]% or more health, [purges] [1] enemy Aether.",
		category	= {}
	},
	["QUICKEN"] = {
		name		= "Quicken",
		maverick	= "true",
		types		= {"heal", "sidekick"},
		requires	= nil,
		effect		= "For every [15] healing this monster receives or applies to other monsters: Applies [sidekick] to self.",
		category	= {}
	},
	["RAPID FIRE"] = {
		name		= "Rapid Fire",
		maverick	= "false",
		types		= {"burn"},
		requires	= nil,
		effect		= "[aura] Whenever an enemy gets attacked for the second time in the same turn: Triggers [burn] on them.",
		category	= {"Aura Traits"}
	},
	["REGENERATED PRIME"] = {
		name		= "Regenerated Prime",
		maverick	= "false",
		types		= {"regeneration"},
		requires	= nil,
		effect		= "[aura] When [regen] triggers on an ally with full health: Applies [power] to them. <i>Triggers up to twice per monster per combat.</i>",
		category	= {"Aura Traits"}
	},
	["REGENERATING WATER"] = {
		name		= "Regenerating Water",
		maverick	= "false",
		types		= {"regeneration"},
		requires	= nil,
		effect		= "[aura] [[Water (Element)|<span style='color:#f5bf5e'>On Water Action from any ally:</span>]] Applies [regen] on the ally with the lowest amount of [regen].",
		category	= {"Aura Traits"}
	},
	["REGENERATION SHIELD"] = {
		name		= "Regeneration Shield",
		maverick	= "false",
		types		= {"regeneration"},
		requires	= nil,
		effect		= "[aura] Whenever Regeneration triggers on an ally: Applies [4] [shield] to them.",
		category	= {"Aura Traits"}
	},
	["REJUVENATION"] = {
		name		= "Rejuvenation",
		maverick	= "true",
		types		= {"affliction", "regeneration"},
		requires	= nil,
		effect		= "[aura] Whenever [regen] is consumed by an ally: Cleanses [2] debuff stacks from them and apply them to random enemies.",
		category	= {"Aura Traits"}
	},
	["RETURN TO AETHER"] = {
		name		= "Return to Aether",
		maverick	= "false",
		types		= {"tank"},
		requires	= nil,
		effect		= "[retaliate] Generates random Aether.",
		category	= {}
	},
	["RISING FIRE"] = {
		name		= "Rising Fire",
		maverick	= "false",
		types		= {"burn"},
		requires	= nil,
		effect		= "[aura] Whenever [burn] triggers on an enemy: Applies [burn] to the enemy with the lowest amount of [burn].",
		category	= {"Aura Traits"}
	},
	["SAFEGUARD"] = {
		name		= "Safeguard",
		maverick	= "false",
		types		= {"tank"},
		requires	= nil,
		effect		= "[corruption cleanse] +[2]. At the end of your turn, if this monster has less than [7] [shield]: Applies [shield] to self equal to the differnce.",
		category	= {}
	},
	["SENSITIVITY"] = {
		name		= "Sensitivity",
		maverick	= "false",
		types		= {"weakness"},
		requires	= nil,
		effect		= "[aura] [weakness] only reduces damage to [3] base damage, but each hit against enemies with [weakness] deals [2] more damage.",
		category	= {"Aura Traits"}
	},
	["SERPENTINE MANEUVERS"] = {
		name		= "Serpentine Maneuvers",
		maverick	= "true",
		types		= {"dodge", "power"},
		requires	= nil,
		effect		= "For every [3] hits evaded by your allies: Applies [power] to the ally with the lowest amount of [power].",
		category	= {}
	},
	["SHADOW MELD"] = {
		name		= "Shadow Meld",
		maverick	= "true",
		types		= {"dodge", "terror"},
		requires	= nil,
		effect		= "[aura] Whenever an ally attacks an enemy with [3] or more [terror]: Applies [dodge] to that ally.",
		category	= {"Aura Traits"}
	},
	["SHARED TORMENT"] = {
		name		= "Shared Torment",
		maverick	= "false",
		types		= {"affliction"},
		requires	= nil,
		effect		= "Whenever a debuff stack is applied to this monster: Applies the same debuff to another random ally or enemy.",
		category	= {}
	},
	["SHIELD HIT"] = {
		name		= "Shield Hit",
		maverick	= "false",
		types		= {"shield"},
		requires	= nil,
		effect		= "[on attack] Deals an extra hit with damage equal to half this monster's [shield], rounded up.",
		category	= {}
	},
	["SHIELDED TORMENT"] = {
		name		= "Shielded Torment",
		maverick	= "true",
		types		= {"affliction", "tank"},
		requires	= nil,
		effect		= "At the end of your turn: Applies [2] [shield] to self for every debuff stack on it.",
		category	= {}
	},
	["SHIELDING WINDS"] = {
		name		= "Shielding Winds",
		maverick	= "false",
		types		= {"shield"},
		requires	= nil,
		effect		= "[aura] [[Wind (Element)|<span style='color:#f5bf5e'>On Wind Action from any ally:</span>]] Applies [2] [shield] to each ally.",
		category	= {"Aura Traits"}
	},
	["SHOCK"] = {
		name		= "Shock",
		maverick	= "false",
		types		= {"purge"},
		requires	= nil,
		effect		= "[on interrupt] Deals a {fire}/{wind} hit with [6] damage to that enemy.",
		category	= {}
	},
	["SIDECRITS"] = {
		name		= "Sidecrits",
		maverick	= "true",
		types		= {"critical", "sidekick"},
		requires	= nil,
		effect		= "This monster's [sidekick] Attack is always [critical].",
		category	= {}
	},
	["SIDEKICK GENERATOR"] = {
		name		= "Sidekick Generator",
		maverick	= "false",
		types		= {"sidekick"},
		requires	= nil,
		effect		= "Whenever [sidekick] is applied to this monster: Generates [1] random Aether.",
		category	= {}
	},
	["SLASHER"] = {
		name		= "Slasher",
		maverick	= "true",
		types		= {"sidekick", "terror"},
		requires	= nil,
		effect		= "[aura] Attacks of your allies increase the amount of [terror] on the attacked enemies by [33%], rounded up, instead of consuming stacks. At the end of your turn: [66%] of all [terror] stacks on enemies are consumed, rounded up.",
		category	= {"Aura Traits"}
	},
	["SLEIGHT OF HAND"] = {
		name		= "Sleight of Hand",
		maverick	= "false",
		types		= {"critical"},
		requires	= nil,
		effect		= "+[2] [crit damage]. Every {third} hit of an action is a [critical hit]. For multi-target actions, it is every {second} hit against each enemy instead.",
		category	= {}
	},
	["SPLIT AETHER"] = {
		name		= "Split Aether",
		maverick	= "true",
		types		= {"aether", "purge"},
		requires	= nil,
		effect		= "[on attack] Consumes up to one [wild] aether to deal a [wild damage] hit with [8] damage and [purge] [1] enemy Aether.",
		category	= {}
	},
	["SUPPORT ATTACKS"] = {
		name		= "Support Attacks",
		maverick	= "false",
		types		= {"power"},
		requires	= nil,
		effect		= "[on support action] Deals an extra hit with [3] damage to [target enemy] and triggers [[Damaging Actions|<span style='color:#f5bf5e'>On Attack</span>]] effects.",
		category	= {}
	},
	["SYNCHRONOUS AGING"] = {
		name		= "Synchronous Aging",
		maverick	= "true",
		types		= {"aether", "age"},
		requires	= nil,
		effect		= "[aura] Whenever you reach [5] Aether of the same element: Applies [age] and [5] [shield] to all allies with [age]. <i>Triggers once per element per combat.</i>",
		category	= {"Aura Traits"}
	},
	["SYNCHRONOUS HEALING"] = {
		name		= "Synchronous Healing",
		maverick	= "true",
		types		= {"aether", "heal"},
		requires	= nil,
		effect		= "[aura] Whenever you reach {5} Aether of the same element: Heals all allies for [2] x [3]. <i>Triggers once per element per combat.</i>",
		category	= {"Aura Traits"}
	},
	["SYNCHRONOUS MAJESTY"] = {
		name		= "Synchronous Majesty",
		maverick	= "false",
		types		= {"aether"},
		requires	= nil,
		effect		= "[aura] When you reach [5] Aether of the same element: [purges] [1] enemy Aether of the same element and applies [power] to self. <i>Triggers once per element per combat.</i>",
		category	= {"Aura Traits"}
	},
	["TACTICAL SHIELDS"] = {
		name		= "Tactical Shields",
		maverick	= "false",
		types		= {"shield"},
		requires	= nil,
		effect		= "[aura] Allies with [7] or more Shield gain +{1} [damage] and +[15%] [crit].",
		category	= {"Aura Traits"}
	},
	["TAILWIND"] = {
		name		= "Tailwind",
		maverick	= "false",
		types		= {"dodge"},
		requires	= nil,
		effect		= "[aura] Whenever an ally evades a hit: Generates {wind} Aether; if you have [5] or more {wind} Aether, [wild] Aether is generated instead. <i>Triggers once per ally per turn.</i>",
		category	= {"Aura Traits"}
	},
	["TAINTED POWER"] = {
		name		= "Tainted Power",
		maverick	= "true",
		types		= {"affliction", "power"},
		requires	= nil,
		effect		= "[aura] Whenever [power] is applied to an ally: Applies [power] and [3] [affliction] to them. <i>Triggers once per ally per turn.</i>",
		category	= {"Aura Traits"}
	},
	["TAUNT"] = {
		name		= "Taunt",
		maverick	= "false",
		types		= {"tank"},
		requires	= nil,
		effect		= "At the start of combat: Applies [2] [redirect] and [2] x [3] [shield] to self.",
		category	= {}
	},
	["TORMENT DOUBLING"] = {
		name		= "Torment Doubling",
		maverick	= "false",
		types		= {"affliction"},
		requires	= nil,
		effect		= "[on action] If the action applied debuffs to enemies, applies those debuffs another time to the enemies and to self.",
		category	= {}
	},
	["TOXIC ASSAULT"] = {
		name		= "Toxic Assault",
		maverick	= "true",
		types		= {"critical", "poison"},
		requires	= nil,
		effect		= "On every [4] Crits: Applies [2] [poison], then triggers [poison].",
		category	= {}
	},
	["TOXIC CYCLE"] = {
		name		= "Toxic Cycle",
		maverick	= "true",
		types		= {"poison", "regeneration"},
		requires	= nil,
		effect		= "[aura] For every [6] [poison] stacks applied to enemies: Applies [regen] to each ally.",
		category	= {"Aura Traits"}
	},
	["TOXIC EARTH"] = {
		name		= "Toxic Earth",
		maverick	= "false",
		types		= {"poison"},
		requires	= nil,
		effect		= "[aura] [[Earth (Element)|<span style='color:#f5bf5e'>On Earth Action from any ally:</span>]] Applies [poison] to each enemy.",
		category	= {"Aura Traits"}
	},
	["TOXIC SHIELDING"] = {
		name		= "Toxic Shielding",
		maverick	= "true",
		types		= {"poison", "shield"},
		requires	= nil,
		effect		= "[aura] Whenever [shield] is applied to an ally: Applies [poison] to the enemy with the lowest amount of [poison].",
		category	= {"Aura Traits"}
	},
	["TRUE GRIT"] = {
		name		= "True Grit",
		maverick	= "true",
		types		= {"shield", "tank"},
		requires	= nil,
		effect		= "Whenever [redirect] is applied to this monster: Applies [7] [shield] to this monster.",
		category	= {}
	},
	["VIGOROUS EDGE"] = {
		name		= "Vigorous Edge",
		maverick	= "true",
		types		= {"critical", "regeneration"},
		requires	= nil,
		effect		= "[aura] Your allies gain +[10%] [crit] for every [regen] stack on them. Each attack consumes [1] [regen].",
		category	= {"Aura Traits"}
	},
	["VOID BURN"] = {
		name		= "Void Burn",
		maverick	= "false",
		types		= {"aether"},
		requires	= nil,
		effect		= "[aura] At the start of your turn: Generates [wild]/[wild] Aether. At the end of your turn: Consumes all [wild] Aether and deals a [4] damage hit to this Monster for each.",
		category	= {"Aura Traits"}
	},
	["VOID INFUSION"] = {
		name		= "Void Infusion",
		maverick	= "true",
		types		= {"aether", "terror"},
		requires	= nil,
		effect		= "[aura] Whenever [wild aether] is spent on an ally's action, its second hit does [wild damage]. If it's a Support Action, it applies [1] [terror] to each enemy instead.",
		category	= {"Aura Traits"}
	},
	["WARLOCK PARTY"] = {
		name		= "Warlock Party",
		maverick	= "false",
		types		= {"weakness"},
		requires	= nil,
		effect		= "[aura] [[Support Actions|<span style='color:#f5bf5e'>On Support Action from any ally:</span>]] Applies [1] [weakness] to the enemy with the lowest amount of [weakness].",
		category	= {"Aura Traits"}
	},
	["WILD FEAR"] = {
		name		= "Wild Fear",
		maverick	= "false",
		types		= {"terror"},
		requires	= nil,
		effect		= "[terror application] +1.<br/>[aura] [wild damage] hits of your allies gain +[1] [poise damage].",
		category	= {"Aura Traits"}
	}
}

return traits